Characteristics & Appearance Page
Character Name: The Sinister Chang Kar Wai
Alternate Identities: Chang Kar-Wai
Player Name:
Val Char Base Points Total Roll Notes
45 STR 10 15 45 18- HTH Damage 9d6 END [4]
26 DEX 10 48 26 14- OCV 9 DCV 9
23 CON 10 26 23 14-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
12 COM 10 1 12 11-
5 PD 5 0 5/31 5/31 PD (0/26 rPD)
5 ED 5 0 5/31 5/31 ED (0/26 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 10 0 10
46 END 46 0 46
40 STUN 40 0 40
6" Running 6 0 6"
2" Swimming 2 0 2"
9"/4 1/2"" Leaping 9 0 9" 162 Total Characteristics Points
Total earned: 1
Spent: 1
Unspent: 0
Base Points: 600
Disad Points: 150
Total Points: 751
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (9") 9"
V. Leap (5") 4 1/2"
Flight 13" [26" NC]
Hair Color: Brown
Eye Color: Brown
Height: 5' 10"
Weight: 220 lbs
Chang is a relatively handsome, muscular Chinese man in his late twenties. In battle he wears a distinctive yellow silk fighting costume and wields both an enchanted staff and an enchanted sword.

Combat Information Page
Character Name: The Sinister Chang Kar Wai
Alternate Identities: Chang Kar-Wai
Player Name:
Cost  Maneuver
Shaolin Kungfu
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 55 STR to Disarm roll
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 60 STR vs. Grabs
5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 13d6 Strike
6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on
7) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, 13d6 Crush, Must Follow Grab
8) Punch: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike
9) Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls
10) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, 60 STR to Shove
11) Weapon Element: Hook Sword
12) Weapon Element: Blades
13) Weapon Element: Staffs
43 Total Martial Arts Cost

Type Amount Notes
Physical Defense 5/31 Current BODY:
Res. Phys. Defense 0/26 (15)
Energy Defense 5/31 Current END:
Res. Energy Defense 0/26 (46)
Mental Defense 19 Current STUN:
Power Defense 15 (40)
OCV: 9 DCV: 9
Combat Skill Levels: +3 Overall
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +1 +3 Block, Abort
Disarm 1/2 -1 +1 Disarm; 55 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 60 STR vs. Grabs
Flying Kick 1/2 +1 -2 13d6 Strike
Joint Lock/Grab 1/2 -1 -1 Grab Two Limbs, 55 STR for holding on
Tiger/Dragon Claw 1/2 +0 +0 13d6 Crush, Must Follow Grab
Punch 1/2 +0 +2 11d6 Strike
Throw 1/2 +0 +1 9d6 +v/5, Target Falls
Uproot/Sand Palm 1/2 +0 +0 60 STR to Shove
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: The Sinister Chang Kar Wai
Alternate Identities: Chang Kar-Wai
Player Name:
Cost  Power END
42 Mystic Awareness: Detect Auras and Magic 13- (Unusual Group), Discriminatory, Analyze, Range, Sense, Targeting, Tracking0
12 Skill and Luck: Combat Luck (6 PD/6 ED)
Spirit Infused Yellow Silk Fighting Costume, all slots OIF (-1/2)
1) Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2)
2) Energy Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2)
3) Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2)
4) Mental Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2)
5) Power Defense (15 points) (15 Active Points); OIF (-1/2)
6) Mental Defense (19 points total) (15 Active Points); OIF (-1/2)
7) Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), OIF (-1/2)
8) Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); OIF (-1/2)
Spirit Cutting Sword of the Chang Family, all slots OAF (-1)
Notes: In the hands of anyone who does not carry the true Chang blood, this weapon is simply an ancient Chinese sword, though it is in beautiful condition. However, the sword radiates magic, and cannot be broken. In the hands of a true Chang, the sword cuts the spirit directly, ignoring the flesh.
1) Major Transform 2d6 (Enslave Spirit), Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (67 Active Points); OAF (-1), No Range (-1/2)
2) Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR) (vs. ED), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2), Does BODY (+1), Attack Versus Limited Defense (Power Def; +1 1/2) (47 Active Points); OAF (-1), Linked (Transform; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4)
Great Staff of the Clouds, all slots OAF (-1)
Notes: A simple staff, though it glows with magic power to those that can see. The staff's most noteworthy power is the ability it grants its user to achieve huge and beautifully controlled leaps, and to survive these leaps as well. The staff holder will never become lost.
1) Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Always Direct (-1/4), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
2) Cloud Vaulting: Flight 13", Position Shift, Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Used for Megascale or Reduced End; +3/4) (54 Active Points); OAF (-1), Must Land At The End Of Each Phase (-1/2)
3) Absolute Range Sense (3 Active Points); OAF (-1)
4) Bump Of Direction (3 Active Points); OAF (-1)
5) +11 versus Range Modifier for Sight Group (17 Active Points); OAF (-1)
6) +20 STR (20 Active Points); OAF (-1), No Figured Characteristics (-1/2)
45 Multipower, 180-point reserve, (180 Active Points); all slots OAF Bulky Fragile (-1 3/4), 1 Recoverable Charge (-1 1/4)
Notes: Kar-Wai knows how to create new Spirit Jars, and can bind spirits into the jars when he needs to. The jars themelves are large, bulky, and fragile, and there is often the danger that a particular spirit will escape or be destroyed. Kar-Wai will rarely release more than the minimum number of spirits he believes are needed for a mission. He will also rarely keep more than a half dozen jars in any one location.
1) Summon 720-point Any Captured Spirit, Expanded Class of Beings Very Limited Group (Any Captured Spirit; +1/4) (180 Active Points); OAF Bulky Fragile (-1 3/4)
Notes: These powerful spirits are exceedingly difficult to control, and must be bargained with. If a captured spirit was worth more than 720 points (such as that of a one-time hero), he will not have full access to some of his abilities until truly free (drop Perks first, followed by Foci and Skills, and finally powers).
2) Summon 600-point Any Dominated Captured Spirit, Friendly (These Spirits Will Obey, though not without question; +1/4), Expanded Class of Beings Very Limited Group (+1/4) (180 Active Points); OAF Bulky Fragile (-1 3/4)
Notes: These Spirits will Obey in most things without a struggle.
3) Summon 4 465-point A Small Group Of Bound Spirits, Expanded Class of Beings Very Limited Group (+1/4), Loyal (+1/2) (180 Active Points); OAF Bulky Fragile (-1 3/4)
Notes: These Spirits are tightly bound and very unlikely to rebel. They are also powerful.
4) Summon 400-point Any One Enslaved Spirit, Expanded Class of Beings Very Limited Group (+1/4), Slavishly Devoted (+1) (180 Active Points); OAF Bulky Fragile (-1 3/4)
Notes: A single powerful spirit, utterly enslaved.
5) Summon 8 375-point A large group of powerful, obedient spirits, Expanded Class of Beings Very Limited Group (+1/4), Devoted (+3/4) (180 Active Points); OAF Bulky Fragile (-1 3/4)
361 Total Powers Cost

Skills, Perks, Talents & Disadvantages Page
Character Name: The Sinister Chang Kar Wai
Alternate Identities: Chang Kar-Wai
Player Name:
Cost  Name
30 +3 Overall
Notes: A Lifetime of Training
10 Defense Maneuver I-IV
3 Acrobatics 14-
3 Breakfall 14-
2 WF: Common Melee Weapons
2 WF: Common Martial Arts Melee Weapons
1 WF: Hook Sword
3 AK: Planar Lore (INT-based) 13-
3 Scholar
1) KS: Arcane and Occult Lore (2 Active Points) 11-
2) KS: Chinese Healing (2 Active Points) 11-
3) KS: Chinese Philosophy (2 Active Points) 11-
4) KS: Demon Lore (2 Active Points) 11-
5) KS: History of the Jade Knights (2 Active Points) 11-
6) KS: Legendary Magic Items and Artifacts (2 Active Points) 11-
7) KS: Magic Item Crafting (2 Active Points) 11-
8) KS: Magical Research (2 Active Points) 11-
9) KS: Occult History (2 Active Points) 11-
10) KS: Shaolin Kung Fu (2 Active Points) 11-
11) KS: Taoist Theurgy (2 Active Points) 11-
12) KS: The Martial World (2 Active Points) 11-
13) KS: The Mystic World (2 Active Points) 11-
14) KS: The Superhuman World (2 Active Points) 11-
3 Analyze: Style 13-
3 Analyze: Magic 13-
3 Language: Cantonese (completely fluent)
1 Language: Japanese (basic conversation)
0 Language: Mandarin (idiomatic; literate) (5 Active Points)
4 Language: English (completely fluent; literate)
3 Persuasion 13-
3 Seduction 13-
3 Trading 13-
3 Tactics 13-
3 Deduction 13-
100 Total Skills Cost
Cost  Name
10 Money: Wealthy
Notes: Spirit Granted Wealth
45 Follower
Notes: Eight Dominated Lackeys, most with very impressive non-combat skills and excellent contacts in the Legal, Military, Criminal, and Mystic world.
30 Vehicles & Bases
Notes: Four well equipped hide-aways around the world
85 Total Perks Cost
Cost  Disadvantage
15 Hunted: The New Circle 8- (Mo Pow, Capture)
20 Hunted: UNTIL and Associated Superhumans 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Occult Supervillains 8- (As Pow, Harshly Punish)
20 Hunted: Watched by Agents of the Dragon 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10 Distinctive Features: Corrupted Magical Aura, Tainted By The Dragon (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
10 Enraged: When Frustrated, Mocked (Common), go 8-, recover 14-
10 Psychological Limitation: Twisted Code of the Jade Knights (Common, Moderate)
20 Psychological Limitation: Vengeful, Vindictive, Malicious (Very Common, Strong)
20 Psychological Limitation: Greedy, Ambitious, Hedonistic (Very Common, Strong)
15 Psychological Limitation: Casual Killer (Common, Strong)
150 Total Disadvantages Cost

Background Page
Character Name: The Sinister Chang Kar Wai
Alternate Identities: Chang Kar-Wai
Player Name:
Height: 5' 10" Hair: Brown
Weight: 220 lbs Eyes: Brown
Appearance: Chang is a relatively handsome, muscular Chinese man in his late twenties. In battle he wears a distinctive yellow silk fighting costume and wields both an enchanted staff and an enchanted sword.
Personality: Even had he never been touched by the Dragon, Chang Kar-Wai would have been a dangerous and driven man. With the Dragon feeding his rage and ambition, he has become deadly. The prize for which he suffered all his life has been denied him, leaving him empty, enraged, and without hope. He seeks to fill that emptiness with pleasure and power, but with each new conquest the emptiness demands more. Magical artifacts in particular attract him. Chang still clings to the last twisted echoes of the code with which he was raised. He sees himself as the foe of Evil (though not as a protector of the innocent), and if faced with supernatural monsters or occult villains he will try to slay them, and capture their spirits in his jars. He also feels loyalty to “his” people, and will struggle to keep his word or at least not to be seen breaking it. Even so, nothing stands in the way of his ambition, and killing those that fail to show him proper respect is often his first choice.
Quote:"I will take what is mine!"
Background: Hong Kong, China, 2002

22 dead, 20 injured in Hong Kong bus metahuman attack

Hong Kong: At least 22 people were killed and 20 injured Thursday when a double-decker bus was forced off a highway and plunged down a steep slope in one of Hong Kong’s worst ever metahuman attacks.

Taipei, Taiwan, 1980

“Jump.” The command was delivered coldly.

The boy, no more than seven, body muscled far beyond his years, shivered before the apparatus. He jumped, and he fell.

“I can not!”

The switch came down hard across his back. His uncle’s voice was absolutely calm. “You are the defender of your people. You are their light in darkest night. Jump!”

The switch came down again. The boy jumped.

Beijing, China, 2003

12 dead, 208 injured in China Airlines crash

Beijing -- A China Airlines MD-11 carrying 315 people crashed Sunday at Hong Kong's new Chek Lap Kok airport, killing twelve people and injuring 208. Passengers reported a door torn away following the appearance of an apparent metahuman.
Flight CI642 from Bangkok, Thailand was unbalanced by "the door being forcibly torn away by a man in yellow robes," said Scott Shih, a spokesman for Taiwan's national airline. The plane crashed during a freak storm, which had forced airport officials to delay or cancel many flights due to high winds and rain.
The names of the dead passengers were not released.

Taipei, Taiwan, 1984

The boy, eleven, stood on his hands and recited. His baby sister looked on with wonder, and he felt pride. “And then over Nanjing the Jade Knight descended, his heart pure and power blazing from his crown!”

Even the boy’s uncle, always so strict, smiled his approval of the recitation. Sweat dripped onto the hard wood floor, and for a moment the boy felt unbalanced, but he carried on. “The Jade Knight cried out ‘Monsters! Unrighteous men! I see what you have done! In the name of China I shall strike you down!’ The Jade Crown blazed with glory, and a hundred soldiers fell!”
His sister laughed and clapped, and the boy knew joy. He was getting it right! Very slightly, his left hand slipped.

“The Jade Knight sensed the Japanese sorcerer, a coward cloaked in darkness, for no evil could escape his sight! He moved to attack, but the Japanese was faster. The Japanese struck first, and the Jade Knight’s shields were broken, but the Knight was not afraid! He knew that the Crown would pass to a worthy Chang, and the Knights of the Jade Lantern would go on!”

The little girl clapped again, and the boy sagged with relief, momentarily losing the perfect form of his hand stand. He had done it! He had recited the death of the 122nd Jade Knight, and he had left nothing out!

His uncle scowled.

“You slipped twice, and your form was poor. Stay in position until I return.”

The boy nearly wept as the old man swept up the little girl and departed. There would be no food tonight.

But he did not weep, for he would be the next Jade Knight, and a Jade Knight is not afraid.

Oslo, Norway, 2004

2 Dead, 17 Injured In Daylight Museum Robbery

This morning in Oslo, Norway an Asian man in yellow robes stole an irreplaceable collection of Chinese artifacts at sword point. The daring robbery occurred during the museum’s business hours in full view of patrons and employees. Two guards were killed attempting to stop the robbery, and seventeen patrons were reported injured.

Taipei, Taiwan, 2002

The young man shook with shame, with grief, with rage as his uncle spoke. “She is the new Jade Knight. The Crown has chosen her, and she is worthy. I had thought it would be you, but I was foolish. Now, you must do all you can to help and support your sister, and you must wait, and train, as I did when my own brother took the crown. That is our role. Perhaps, one day, should she fall before a truly worthy Chang is born, the Crown may need you.”
The Crown had chosen Mei. After his lifetime of training, after his work, after his pain and his hunger and his struggle, the Crown had chosen Mei. A voice whispered in his soul, a Dragon’s voice.
Screaming, the young man struck his uncle in the throat. The old teacher fell without a sound.
The voice of the Dragon spoke once more, and the young man danced on puppet’s strings. His sister Mei, who never trained, had been chosen. He pulled his most honored ancestor’s Demon Slaying Sword from the Family Alter and clove through his uncle’s neck. His sister Mei, who had abandoned him and fled to America, had been chosen. The madman, covered in familial blood, shoved sacred Spirit Jars into a garbage bag. His sister Mei, whom the Crown had chosen over him, had gone to the Japanese who had slain their great uncle, and had taken that beast as her master!
The blood covered man looked down at his uncle’s headless corpse, and spat. The Dragon in his heart snarled. Chang Kar-Wai would never wear the robes of green, nor would he wear the Crown of Jade. His robes would be of yellow silk, and one day, he knew, he would forge a Crown of Amber.
Powers/Tactics: Chang trained all his life to become a Jade Knight, learning how to channel magic to enhance his skill as a martial artist, how to work traditional Chinese folk magic, and how to lead and inspire. Most importantly, Chang is able to “see” magic and the human Aura, analyze and track it, making him an amazing hunter of men and magical beasts. Even without the equipment he has gathered since the Dragon first spoke to him Chang would be deadly. Chang has also taken up the sword of his ancestor, a terrible weapon that can enslave the spirits of his enemies and bind those spirits into prepared Spirit Jars. Since his madness Chang has also created a magical yellow silk fighting costume, and has obtained an enchanted staff that provides rapid transportation and greatly enhances his power.
Despite his power Chang is not overconfident, and will not willingly go one-on-one with foes that are more powerful. He will normally fight using his staff, switching to his sword to finish foes and fleeing if overwhelmed. He prefers to send minions to do his dirty work, following behind to harvest the spirits of powerful foes.
Campaign Use: The Sinister Chang Kar-Wai is primarily meant as a foe of the New Circle, but could certainly prove a grave threat to any hero group. He will attempt to claim magical artifacts of significant power for his own use, and is entirely willing to kill anyone, hero or villain, who gets in his way, cramming their spirits into a jar for later use. His power is best adjusted up and down by adjusting how many spirits he has under his command at a given time, from a single powerful but near mindless monster to a small army of flexible and deadly slaves.
Plot Seeds:
An attack is launched against a Demon Nest in the city, perhaps while the heroes are in desperate need of aid. The attackers appear to be a group of demons under the command of a man in yellow silk robes. The new “hero” absconds with most of the nest’s more powerful artifacts. Weeks later, a group of Demon Brothers and Morbanes attack a powerful and heroic mystic in broad daylight, seemingly careless of their own lives, in order to steal his mystic equipment, and they are led by that same man in yellow.
A group of heroes, one of whom is a mage of great power, vanished for nearly a month. Witnesses report that the heroes had been attacked by a Chinese man with a glowing sword. Now the heroes have retuned, yet any players who knew them quickly realize that there is something terribly wrong.
The Dragon is finally ready for Chang to forge the Crown of Amber, and teaches him its secrets. Chang must gather the power and ingredients he needs, including the Crowns of Krym. What will the heroes do when the battle to capture the Crowns starts to cost innocent lives, or when they themselves are manipulated into helping to forge a new evil?
Character created with Hero Designer (version 2.38)