Skip Navigation Links
Necromunda (2017)Expand Necromunda (2017)
Tactics Cards
Skills List
Gear List
Trading Post
Weapon Traits
Gang ListsExpand Gang Lists
Campaign RulesExpand Campaign Rules
Our CampaignsExpand Our Campaigns
Contact Webmaster
KillerShrike.com
Scroll up
Scroll down
Cawdor
Delaque
Escher
Goliath
Orlock
Van Saar
Adeptus Arbites
Ash Waste Nomads
Chaos Cultists
Cogs
Genestealer Cultists
Palanite Enforcers
Ratskins
Spyrers
Squat Salvagers
Scroll up
Scroll down
Bracket BustersExpand Bracket Busters
Free-for-allExpand Free-for-all
Gang WarExpand Gang War
Scroll up
Scroll down
Hired Guns
Tourney Scenario
Battle Sequence
Scroll up
Scroll down
Experience
Skills List
Pre-Battle Sequence
Battle Sequence
Post-Battle Sequence
Trading Post Auction
Scroll up
Scroll down
Hired Guns
Experience
Scenarios
Pre-Battle Sequence
Battle Sequence
Post-Battle Sequence
Scroll up
Scroll down
Seeej Sprawl SmashExpand Seeej Sprawl Smash
Free-for-all (Season One)Expand Free-for-all (Season One)
Scroll up
Scroll down
Acme Inc (Delaque)
Bloodhands (Goliath)
Clawbberers (Ulfgar)
Furiosos (Delaque)
Green Meanies (Van Saar)
Happy Harleys (Harlequins)
Heartbreakers (Escher)
Jovial Jesters (Harlequins)
My Fair Ladies (Escher)
Nymlings (Ratskins)
Rustlords (Cogs)
Sharifs Shakers (Mercs)
Scroll up
Scroll down
Baron Axelerhot's Retinue (Void Barons)
The Bloodyhanded (Goliath)
Poisoned Tongues (Chaos Cultists [Slaanesh])
Widening Gyre (Spyrers)
Scroll up
Scroll down
Necromunda

Bond of Brotherhood

You may play this card when one of your gang's fighters ends their activation within 3'' of another fighter in your gang who is Seriously Injured.

The Seriously Injured fighter may immediately make a recovery test, and are considered to be assisted. If the Seriously Injured fighter recovers they may stand up rather than become Pinned.

Home       killershrike@killershrike.com