Siren Howls
You may play this card at the beginning of any round, before rolling for Priority.
For the remainder of this round, Escher Leader, Champion, Prospect, Juve, and Ganger fighters, and any Hired Guns represented by an Escher model, gain +1 on all Cool checks (including Nerve tests). All other fighters take a -1 penalty on all Cool checks (including Nerve tests).