Beast: Tentacle Monster's Lair
Strange tentacled horrors can be found lurking in some liquidy areas of the underhive.
They can be territorial and will attack any who come near their lair.
A Tentacle Monster's Lair is represented by the Beast marker that comes with the
Necromunda boxed set or an equivalent terrain item.
If a fighter starts or ends an action within 6'' of a Tentacle Monster's Lair,
they risk rousing the beast. A fighter can only risk
rousing the beast once during their activation. To see
whether the beast is roused roll a D6, if the result is
higher than the number of inches between the fighter and
the marker or is a natural 6, the fighter is attacked by the
reclusive creature.
A Tentacle Monster makes a a Strength 6, AP -2, Damage 3 attack
with the Knockback trait (originating from the center of
the Tentacle Monter's Lair marker) against the fighter.
A Tentacle Monster's Lair can be targetted by ranged attacks as if it were in full cover,
and a fighter in base contact with the Tentacle Monster's Lair marker can make
close combat attacks against it normally.
The Tentacle Monster's Lair marker has Toughness of 4 and 3 Wounds, and is removed
from the battlefield if reduced to 0 Wounds. A fighter who inflicts the last Wound on a
Tentacle Monster's Lair gains 1 XP.