A primitive weapon that is nonetheless effective at short range in capable hands.
Knockout: When a fighter is reduced to 0 Wounds or already has 0 Wounds remaining and takes damage from an attack with this trait, an Injury roll is not made for that fighter. Instead, they are taken Out of Action with an Out Cold result (the fighter will be available for their gang's next battle).
Plentiful: Ammunition for this weapon is incredibly common. When
reloading it no Ammo check is required, the weapon is
automatically reloaded.
Silent: A weapon with this trait does not trigger Detect checks if used by a Hidden fighter, and does not risk raising the alarm in scenarios that use the Sentries special rules.