Hand Rader

A small handheld rad thrower that projects a radioactive field, weakening those unfortunate enough to be caught in its blast.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Spike
E
-
+1
2
-2
1
5+
Sustained
T
-
-
2
-2
1
5+

Radiation: When a fighter is hit by an attack made by an attack with this trait the attacker rolls a D6; if the result is higher than the target's current Toughness or is a natural 6 the target fighter takes a Flesh Wound (regardless of their Wounds characteristic). Do not make a Lasting Injury roll for a fighter taken Out of Action by a weapon with this trait; instead that fighter suffers the Enfeebled Injury.

Template: An attack made with a Template weapon uses the Flame template to determine hits instead of rolling to hit. All targets (anything with a Wound characteristic) touched by the template are hit by the attack.

Exiguous: Some weapons that have multiple profiles share a single source of ammo, a common reservoir of fuel, or a shared breech that must be cleared in case of a jam. If any one of the weapon's profiles with this trait is Out of Ammo, all of the weapon's profiles that have this trait are also Out of Ammo. A successful reload of any one of this weapon's profiles that have this trait reloads all of this weapon's profiles that have this trait.