This heinous device launches a radioactive gyroid that irradiates everyone around its
detonation point, weakening those unfortunate enough to be caught in its blast.
Radiation: When a fighter is hit by an attack with this trait, before rolling to wound, place a Radiation marker on their fighter card.
At the start of the Recovery step of the End Phase, in initiative order each player selects one of their fighters that has one or more Radiation markers on them
and removes D3-1 Radiation markers from that fighter. Then, if the number of Radiation markers on that fighter exceeds their current modified Toughness, they
immediately go Out of Action and into Recovery. If a fighter put Out of Action in this way is subject to the Permanent Injury outcome of a Lasting Injury,
that fighter suffers the Enfeebled injury (-1 Toughness).
Blast (5''): The weapon uses a 5” Blast marker.
Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat
treats the Shoot action as a Double action. A fighter
who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time.
Unwieldy weapons take up two weapon slots.