A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons
used for sustained fire. Like Autoguns they are easily manufactured and maintained,
and are commonly used by Imperial Guard forces across the Imperium. A mainstay support
weapon on lower-technology level planets that cannot maintain laser weapons in working
order due to technological or resource limitations, and also popular with outlaws and
hive gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or
even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength
and armour-piercing abilities.
Rapid Fire (X): When firing with a Rapid Fire weapon, a successful hit
roll scores a number of hits equal to the number of bullet
holes on the Firepower dice. In addition the controlling
player can roll more than one Firepower dice, up to the
number shown in brackets (for example, when firing a
Rapid Fire (2) weapon, up to two firepower dice can be
rolled). Make an Ammo check for each Ammo symbol
that is rolled. If any of them fail, the gun runs Out of
Ammo. If two or more of them fail, the gun has jammed
and cannot be used for the rest of the battle.
If a Rapid Fire weapon scores more than one hit, the hits
can be split between multiple targets. The first must be
allocated to the initial target, but the remainder can be
allocated to other fighters within 3" of the first who are
also within range and line of sight. These must not be any
harder to hit than the original target...for example if a target in the
open is hit, an obscured target cannot have hits allocated
to it. Allocate all of the hits before making any wound
rolls.
Rapid Fire also works in close combat when on a weapon that also has the Pistol trait.
Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat
treats the Shoot action as a Double action. A fighter
who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time.
Unwieldy weapons take up two weapon slots.