Heavy Bolter

A Heavy Bolter is a powerful Bolt Weapon that is used for anti-infantry and fire support roles, and is also known as the "Backbreaker" or the "Bruiser" because of its great weight and the amount of damage it can deal.

Heavy Bolters operate differently to other Bolt weapons. Instead of a firing pin physically striking the bolt shell to activate the projectile, a specific electronic pulse is applied in the firing chamber. Bolts are fed into the chamber by an electric motor, rather than exhaust gases cycling the action as in other Bolt weapons. Exhaust gases are only used to generate the power needs of the weapon; the initial power and the impulse for the first round are provided by working a slide on the weapon's side. These features enable the Heavy Bolter to maintain rates of fire that are physically impossible for a standard Bolter or Bolt Pistol.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolt
18''
36''
-
-
5
-2
1
5+

Rapid Fire (X): When firing with a Rapid Fire weapon, a successful hit roll scores a number of hits equal to the number of bullet holes on the Firepower dice. In addition the controlling player can roll more than one Firepower dice, up to the number shown in brackets (for example, when firing a Rapid Fire (2) weapon, up to two firepower dice can be rolled). Make an Ammo check for each Ammo symbol that is rolled. If any of them fail, the gun runs Out of Ammo. If two or more of them fail, the gun has jammed and cannot be used for the rest of the battle.

If a Rapid Fire weapon scores more than one hit, the hits can be split between multiple targets. The first must be allocated to the initial target, but the remainder can be allocated to other fighters within 3" of the first who are also within range and line of sight. These must not be any harder to hit than the original target...for example if a target in the open is hit, an obscured target cannot have hits allocated to it. Allocate all of the hits before making any wound rolls.

Rapid Fire also works in close combat when on a weapon that also has the Pistol trait.

Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat treats the Shoot action as a Double action. A fighter who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time. Unwieldy weapons take up two weapon slots.