A mining tool wrapped in a power field, a Power Pick can penetrate all but the most impervious of armors.
Melee: Attacks with this trait can be used during close combat without penalty.
Power: The weapon is surrounded by a crackling power field. Attacks made by Power weapons cannot be parried except by weapons that have both the Power and Parry traits, energy based shields, or via the Parry Master skill. In addition, if the hit roll for a Power weapon is a 6, that hit automatically wounds.
Pulverize: After making an Injury roll for a successful attack that has this trait, the attacking player can roll a D6. If the result is equal to or higher than the target's unmodified Toughness, or is a natural 6, they can change one Injury dice from a Flesh Wound result to a Serious Injury result.
Rupture: When a weapon with this trait successfully wounds, D3 Damage is inflicted against the target.