A Chainsword is essentially a sword with powered teeth that run along a
single-edged blade like that of a chainsaw. Most versions of the weapon
make use of monomolecularly-edged or otherwise razor-sharp teeth.
Chainswords are not subtle weapons, and wielding one is a statement
in its own right: they are horrific tools of war, designed to bite, tear
and eviscerate where more primitive blades merely cut and slice.
The weapon makes an angry buzzing sound as the teeth spin around,
intensifying into a high pitched scream as they grind into armour.
A Flaming Chainsword does all that and is also mounted with a
small flamethrower that licks the spinning blades with fire.
Because FIRE!
Melee: Attacks with this trait can be used during close combat without penalty.
Blaze: After an attack with the Blaze trait has been resolved roll
a D6 if the target was hit but not taken Out of Action. On a
4, 5 or 6 the target catches fire; place a Blaze marker on their
fighter card. At the end of each of their own activations a fighter
who remains on fire suffers a Strength 3, AP -1 and if they are not prone the fighter
becomes Broken and begins Running for Cover.
An Active fighter with a Blaze marker on their fighter card may make the Stop Drop and Roll (Double) action;
if they do the fighter becomes Pinned (if they are not already prone);
roll a D6 and add 1 to the result for each friendly Active fighter within 1''.
On a 3+ the fire is extinguised; remove the Blaze token.
On a 1 or 2 the fighter remains on fire and their activation ends.
Friendly fighters within 1'' of a fighter with a Blaze marker on their fighter card
may make the Extinguish Blaze (Basic) action; if they do roll a D6.
On a 1 is rolled the friendly fighter catches fire as well; place a Blaze token on their
fighter card and their activation ends.
On a 4+ the fire is extinguised; remove the Blaze token from the on fire fighter.
Parry: After an enemy makes close combat attacks against this fighter and rolls to hit, until this fighter has no further Parry options available to them this fighter's controlling player can force the attacking player to re-roll one successful hit per Parry.
Rending: If the roll to wound with a Rending weapon is a natural 6, the attack's Damage is increased by 1 and its Armor Penetration is increased by 1.
Noisy: When a Hidden fighter makes an attack using this weapon, opposing fighters within 18'' gain a free Detect action against them and gain a +4 bonus to their check.