Clubs, cudgels, makeshift whacking sticks, whatever. Simple tools of bludgeoning.
Melee: Attacks with this trait can be used during close combat without penalty.
Knockout: When a fighter is reduced to 0 Wounds or already has 0 Wounds remaining and takes damage from an attack with this trait, an Injury roll is not made for that fighter. Instead, they are taken Out of Action with an Out Cold result (the fighter will be available for their gang's next battle).