The Autogun is an automatic ballistic firearm similar to a twentieth and twenty-first
century automatic rifle in appearance and operation. Imperial Autoguns use small calibre,
high velocity caseless bullets which are made from metallic or synthetic materials
encased in solidified propellant. An Autogun works by using a solid hammer and striker
to ignite a sensitive chemical in the round, which in turn ignites the main charge and
forces the solid projectile through the barrel. The reactive force of the bullet's expulsion,
which may be assisted by gas redirected from the barrel, opens the breech and resets the
hammer. The new round is then removed from the magazine and repositioned by the mechanism
as it is pushed back into the battery by mechanical force. This cycle will repeat several
times per second until the magazine is empty or the trigger is released, barring malfunction.
Rapid Fire (1): When firing with a Rapid Fire weapon, a successful hit
roll scores a number of hits equal to the number of bullet
holes on the Firepower dice.
If a Rapid Fire weapon scores more than one hit, the hits
can be split between multiple targets. The first must be
allocated to the initial target, but the remainder can be
allocated to other fighters within 3" of the first who are
also within range and line of sight. These must not be any
harder to hit than the original target...for example if a target in the
open is hit, an obscured target cannot have hits allocated
to it. Allocate all of the hits before making any wound
rolls.
Rapid Fire also works in close combat when on a weapon that also has the Pistol trait.
Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.
Replacement: A weapon must be modified to fire this kind of special ammunition; the ammunition's profile replaces the weapon's normal profile. Additionally, other kinds of special ammunition cannot be used with a weapon modified in this way.