An anti-personnel radioactive charge designed to rapidly irradiate soft targets.
Grenade: Grenades are treated as a special type of ranged weapon.
A Grenade may be thrown by an Active fighter as a Shoot action.
Grenades do not have a Short range, and their Long range
is determined by the attacking fighter's Strength. The Firepower
dice is not rolled when attacking with a Grenade; an Ammo check
must be rolled after each attack made with a Grenade.
The Reload (Simple) Action cannot be taken on a weapon profile with the
Grenade trait.
Radiation: When a fighter is hit by an attack made by an attack with this trait the attacker rolls a D6; if the result is higher than the target's current Toughness or is a natural 6 the target fighter takes a Flesh Wound (regardless of their Wounds characteristic). Do not make a Lasting Injury roll for a fighter taken Out of Action by a weapon with this trait; instead that fighter suffers the Enfeebled Injury.
Blast (3''): The weapon uses a 3” Blast marker.