A concentrated implosive designed to rupture hard targets
including armor.
Grenade: Grenades are treated as a special type of ranged weapon.
A Grenade may be thrown by an Active fighter as a Shoot action.
Grenades do not have a Short range, and their Long range
is determined by the attacking fighter's Strength. The Firepower
dice is not rolled when attacking with a Grenade; an Ammo check
must be rolled after each attack made with a Grenade.
The Reload (Simple) Action cannot be taken on a weapon profile with the
Grenade trait.
Demolition: Grenades with the Demolition trait can be used to make an attack against a scenery target (such as a locked door or a scenario objective that has Wounds) within 3'' of the fighter. A fighter who uses a grenade in this way makes one attack against the scenery target which hits automatically, and rolls to wound the scenary target. An Ammo check must be made for the grenade following this attack, as normal.
Rupture: When a weapon with this trait successfully wounds, D3 Damage is inflicted against the target.