The Chainsword Arm is a Chainsword mounted on the end of a bionic arm.
This item is both a Bionic Arm and a weapon.
A fighter with a bionic arm gains +2 WS while equipped with a bionic arm.
If a fighter has not already suffered a Hand Injury (51 on the Permanent Injury table) at some point in the past, they suffer a Hand Injury
when each bionic arm is added to the fighter.
A fighter may have up to two bionic arms.
Melee: Attacks with this trait can be used during close combat without penalty.
Intimidating: Any fighter who must make a Nerve test due to a friendly fighter being taken Out of Action by an attack that has this trait suffers a -2 penalty to their Nerve test.
Parry: After an enemy makes close combat attacks against this fighter and rolls to hit, until this fighter has no further Parry options available to them this fighter's controlling player can force the attacking player to re-roll one successful hit per Parry.
Rending: If the roll to wound with a Rending weapon is a natural 6, the attack's Damage is increased by 1 and its Armor Penetration is increased by 1.
Noisy: When a Hidden fighter makes an attack using this weapon, opposing fighters within 18'' gain a free Detect action against them and gain a +4 bonus to their check.