Witch Powers

Witch Powers are psychic abilities, channeling power from the Warp for various effects.

Warp Fire: When this fighter makes a Shoot action, they may use the following profile instead of an equipped weapon profile:
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Scour
T
-
-
5
-1
1
-
Warp Fortune: If this fighter is Active, Engaged, or Pinned, they can make the following action:
Invoke Fortune of the Warp (Basic): Choose one: a) until this fighter's next activation this fighter gains +2 to all checks that they make or b) friendly fighters within 6'' and line of sight to this fighter gain +1 to all checks that they make.
Warp Levitation: If this fighter is Active, they can make the following action:
Levitate (Simple): This fighter can move up to 6'' horizontally in any direction. This move can take the fighter to a different level up or down, as long as they do not move through any terrain. If the fighter lands within 1'' of one or more enemy fighters they must move into base contact and become Engaged with at least one of them. If they do this and are Engaged at the end of the action, they can immediately make a free Fight (Basic) action and count as having charged their opponent.
Warp Shield: If this fighter is Active, Engaged, or Pinned, they can make the following action:
Invoke Warp Shield (Basic): Choose one: a) until this fighter's next activation this fighter gains a 2+ unmodified save or b) this fighter and friendly fighters within 6'' of this fighter gain a 5+ unmodified save.
Warp Strike: When this fighter makes a Fight action, they may use the following profile instead of an equipped weapon profile:
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Clobber
E
-
+2
S+2
-2
2
-
Warp Visions: If this fighter is Active, they can make the following action:
Maddening Visions (Simple): Select a visible enemy fighter within this fighter's vision arc and line of sight. The enemy fighter must make a Nerve test immediately; if they fail they become Broken.