Adeptus Arbites Patrol Squad
Provided below are the house rules we use for Adeptus Arbites Patrol Squad.
The Adeptus Arbites are the police force of the Adeptus Terra, devoted to enforcing Imperial
law throughout the entire Imperium. Utterly dedicated and without mercy, the Arbites are
feared throughout the galaxy, for they are the agents of a harsh law, where failure and
incompetence are crimes, and the only punishment is death.
Arbites are empowered to act as
judge, jury and executioner. Citizens have no rights, and only members of the Priesthood of
Terra or the Inquisition could claim anything so elaborate as a trial.
The Adeptus Arbites maintains a presence on almost every Imperial world headquartered in
fortified Precinct-Fortresses, also known as Courthouses, that are equipped to be
self-sufficient and highly defensible. They consist of armouries, dungeons, barracks,
firing ranges, scriptories, archives, warehouses, kitchens, gymnasia and garages.
Courthouses are sometimes a world's only connection with the rest of the Imperium.
The Adeptus Arbites enforce the Lex Imperialis, embodied within the great Book of Judgement.
Their organisation represents the soldiers and police of the Adeptus Terra.
However each of the Imperium's worlds have their own government, laws, and enforcement.
The Arbites concern themselves only with the broader laws to which the entire Imperium is subject.
But if local law enforcement is lax in their duties and allow lawlessness to fester the
Arbites will brutally intervene to restore order as they deem necessary.
Well armored and provisioned with powerful combat shotguns and bolters, Arbitrator patrols
are a force to be reckoned with in the dirty sprawl of the underhive.
Gang Composition
An Adeptus Arbites Patrol Squad must follow these rules when it is founded, and when new fighters are added to the squad.
Fighters
A starting Adeptus Arbites Patrol Squad is made up of the following fighters.
225 credits
Arbites Proctors are singularly focused lifelong Imperial servants with years of bringing law to the lawless behind them. Some have served their entire careers on Necromunda, others were assigned here from elsewhere, all of them are intimidating enforcers of the Lex Imperialis.
175 credits
Arbites Regulators are specifically trained to impose Imperial judgement against the criminal underworld of a planet, able to hold their own against any who challenge the Emperor's law.
150 credits
Arbites Handlers lead cybernetically enhanced or entirely robotic 'dogs' controlled by verbal commands and keyed to their master to prevent enemies from giving them counter commands. Cybermastiffs are very effective, as are their Handlers, and not to be taken lightly by those attempting to evade justice.
100 credits
Arbites Troopers are the most junior rank within the Adeptus Arbites hierarchy, drilled in combat, stout of heart, and eager to enforce the Emperor's law.
150 credits
Arbites Suppressors specialize in keeping order in the most desperate situations, such as riots and other civil disturbances. Adept at close quarters combat, they are heavily armored and merciless. If a squad has an Arbites Suppressor on their roster who is not in Recovery or Captured, the squad's player gains a Steeled Nerves Tactics Card to use in the battle in addition to any other Tactics Cards available to them. This benefit is gained even if the Arbites Suppressor is not part of the squad's Crew for the battle.
Standard Hangers-on
50 credits
Informants are snitches who dig up and sell information to interested parties, blending in with the general populace or employing stealth to get in and out of places to acquire valuable secrets and objects. If a gang has an Informant on their roster who is not in Recovery or Captured, the gang's player gains a Seize the Initiative Tactics Card to use in the battle in addition to any other Tactics Cards available to them. This benefit is gained even if the Informant is not part of the gang's Crew for the battle.
Tactics Cards
An Adeptus Arbites Patrol Squad may select Tactics Cards from the
Arbites Tactics Cards
list by default, though campaign and / or scenario specific guidelines may modify this.
Campaign
An Adeptus Arbites Patrol Squad is available on a case by case basis depending upon the type of campaign, and when they are available campaign specific rules nearly always apply due to the special nature of Arbites within the setting. Consult the Arbitrator or campaign write up to determine if a player may run an Arbites Squad and what restrictions, exceptions, or guidelines might apply.