Van Saar Neotek

Prospect
75
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
3
2
1
4+
1
Ld
Cl
Wil
Int
6+
6+
6+
6+
Save
-

Skill Access

Primary: Combat

Secondary: Shooting

Equipment

Access: May only select equipment from the Van Saar Neotek Equipment List; may not be equipped from the Trading Post or with items from a gang's Stash which are not on the Van Saar Neotek Equipment List.

Special

Van Saar Neotek: This fighter is a Van Saar Neotek; any game effect referring to either Van Saars or Prospects is applicable to them. This fighter may be equipped from the Van Saar Neotek Equipment List, uses the Van Saar Characteristic Maxima, and when they would choose a Primary Skill they may instead choose a Neotek Skill. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Van Saar Augmek. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Van Saar Augmek; any Skills this fighter already has are retained and their characteristics remain unchanged.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Hip Shooting: If this fighter is Active, they can make the following action:
Run and Gun (Double): This fighter makes a Standard Move, adding +D3'' to the distance they can move. At any point along their move this fighter may make a single free Shoot action resolved normally, using a weapon they are equipped with that does not have the Unwieldy trait.

Grav Cutters

Though it is not required, a Neotek is usually equipped with a Grav Cutter (at full listed price). If a Neotek is promoted to become a Champion or Leader they may retain their Grav Cutter if they have one, and retain the option to purchase a Grav Cutter for themselves; this is a special exception to the normal rules for a promoted fighter's Equipment access.

60
Common

A fighter must be Standing on a Grav Cutter to use it. While a fighter is Standing on a Grav Cutter, the Grav Cutter is considered to be the fighter's base. An Active fighter who is able to use equipement within 1'' of a Grav Cutter that is not in use can make the following action:

Mount Grav Cutter (Basic): The fighter climbs aboard the Grav Cutter and takes control of it.

While in control of this item a fighter gains a +3'' bonus to their base Movement characteristic, cannot be Pinned, and all movement taken while Standing on a Grav Cutter gains the benefit of Flight:

Flight: When this fighter moves voluntarily, with some or all of their movement they may fly in any direction, up or down levels, across gaps, over obstacles, and / or across difficult terrain without penalty or need for Initiative checks. This movement cannot pass through impassable terrain or other fighters, and must end with this fighter's base resting on flat terrain not overlapping anything else; this ability cannot be used if this is not possible.

Additionally, if this fighter is not Seriously Injured and would fall to a lower level, instead place the fighter at the nearest possible point on the battlefield near where they would have fallen such that their base does not overlap anything else, observing the 1'' rule; no Initiative check is made, no damage is inflicted.

Flight: When moving voluntarily, can fly. If would fall and not Seriously Injured, instead lands safely.

An Active fighter who is Standing on a Grav Cutter can step off the Grav Cutter as part of normal movement. If a fighter Standing on a Grav Cutter becomes Prone by any means, the Grav Cutter remains where it is and the fighter falls from it.

Neotek Skills

When a Neotek would choose a Primary Skill, they may instead choose one of the following Neotek Skills.

Bull Charge: When this fighter makes close combat attacks as part of a Charge action, any attacks they use that have the Melee trait also gain the Knockback trait and are resolved at +1 Strength.
Dodge: If this fighter is not Seriously Injured and would be hit by an attack (even an auto-hit attack such as a Template), you may roll a D6. If a 6 is rolled this fighter is not hit and the attack has no effect on this fighter. This does not apply against hits that do not originate from an attack, such as some environmental dangers.
Hit and Run: After taking their attacks as part of a Charge action and before enemies take their Reaction attacks, this fighter may make a free Disengage action. If this fighter is still Standing after disengaging, they must immediately move up to D3+1'' in a direction of their choosing (the 1'' rule applies).
Impetuous: Once per round during their activation, when this fighter could Consolidate at the end of a close combat they may instead make a free Charge action.
Prepared: This fighter adds +1 to all Ammo checks they attempt. Additionally, once per battle if this fighter fails an Ammo check they may cancel the outcome and proceed as if the check was successful.
Prepared: 1x/battle ignore Out of Ammo. +1 on all Ammo checks.
Shredder: Once per close combat exchange, when this fighter hits with at least one close combat attack against an opposing fighter who does not have an Armor Save or a Field Save, before rolling to wound you may inflict a Flesh Wound on that fighter. If such a Flesh Wound reduces an opposing fighter to 0 Toughness they suffer a Memorable Death, and this fighter gains 1 XP in addition to any other XP they might get for taking the fighter Out of Action.

Van Saar Neotek Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Van Saar Neoteks may select from the following Equipment list.

Armor

10
Common
5
Common
15
Common

Weapons (CCWs)

5
Common
15
Common
5
Common
15
Common
35
Common
45
Common

Weapons (Pistols)

50
Common
50
Common
60
Common
15
Common

Weapons (Specials)

45
Common
10
Common

Grenades

30
Common
30
Common

Bionics

25
Common
60
Common
60
Common
45
Common
25
Common

Wargear

20
Common
25
Common
10
Common
10
Common
5
Common
10
Common
5
Common
20
Common
10
Common
5
Common
5
Common
35
Common