Crew Selection: If an opposing gang or your gang has an objective to escort or move as part of the upcoming battle scenario, the Orlock Harpooner may join the gang's Crew.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Take Charge Attitude: If a gang has a Orlock Harpooner who is not in Recovery or Captured, the gang's player gains an Ambition Tactics Card to use in the battle in addition to any other Tactics Cards available to them. If the Orlock Harpooner takes part in the battle, this Tactics Card can and must be played on the Orlock Harpooner.
Hip Shooting: If this fighter is Active, they can make the following action:
Run and Gun (Double): This fighter makes a Standard Move, adding +D3'' to the distance they can move. At any point along their move this fighter may make a single free Shoot action resolved normally, using a weapon they are equipped with that does not have the Unwieldy trait.
Prepared: This fighter adds +1 to all Ammo checks they attempt.
Additionally, once per battle if this fighter fails an Ammo check they may cancel the outcome and proceed as if the check was successful.
Prepared: 1x/battle ignore Out of Ammo. +1 on all Ammo checks.
Armor: Mesh
Modifiers have been applied directly to profile.
Autopistol (Master Crafted)
Caseless
6''
18''
+1
-
3
-
1
4+