Delaque Sharpshooter

Champion
100
M
WS
BS
 S 
 T 
W
I
A
5"
5+
3+
3
3
2
3+
1
Ld
Cl
Wil
Int
7+
5+
6+
5+
Save
-

Skill Access

Primary: Cunning, Shooting

Secondary: Agility

Starting: Delaque Sharpshooters start with Infiltrate, Overwatch, and one (1) Sharpshooter Skill of their choice

Equipment

Access: May only select equipment from the Delaque Sharpshooter Equipment List; may not be equipped from the Trading Post or with items from a gang's Stash which are not on the Delaque Sharpshooter Equipment List.

Special

Delaque Sharpshooter: This fighter is a Delaque Sharpshooter; any game effect referring to Delaques or Champions is applicable to them. This fighter may be equipped from the Delaque Sharpshooter Equipment List, when they would choose a Primary Skill they may instead choose a Sharpshooter Skill, and uses the Normal Human Characteristic Maxima. This fighter is not eligible to become a gang Leader if the current Leader is killed or retires.
Infiltrate: This fighter may Infiltrate. By default, at the end of the Deploy step of the Pre-Battle Sequence and in priority order the controlling player may set this fighter up on the battlefield anywhere that is not visible to or within 6'' of any enemy fighters. However, some scenarios provide alternative instructions. Infiltrate: Fighter may Infiltrate, if scenario permits. In priority order set up fighter so that they are not visible to or within 6'' of any enemy fighters (unless scenario specific guidelines are given).
Overwatch: While this fighter is Readied and able to make a Shoot action, if a non-Hidden enemy fighter within their line of sight and vision arc declares an action, this fighter may lose their Ready marker to interrupt and make a Shoot action targeting that enemy fighter. If the enemy fighter is Pinned or Seriously Injured by this attack, their declared action fails. Additionally, this fighter gains a +1 bonus to Detect enemy fighters.

Sharpshooter Skills

When a Sharpshooter is added to a gang roster for the first time they must choose one of the following Sharpshooter Skills. Additionally, when a Sharpshooter would choose a Primary Skill they may instead choose a Sharpshooter Skill they do not already have.

Ballistics Expert: When this fighter selects a weapon profile during the Declare the Shot step of the shooting sequence, the selected weapon profile temporarily gains +3'' Short Range and +6'' Long Range while the attack is resolved. This skill cannot be used with weapons that have the Template or Versatile traits.
Crack Shot: When this fighter rolls a natural 6 to hit with a ranged weapon, the attack gains +1 Strength and +1 Damage. This skill cannot be used with attacks that have the Area, Blast, Rapid Fire, Scattershot, or Template traits.
Exfiltrate: If this fighter is Active or Pinned, they can make the following action:
Extract (Double): This fighter (along with anything they are carrying) is removed from the battlefield; no Lasting Injury roll is made for them and they will be available for the gang's next battle. This fighter is considered to be Out of Action, but in scenarios where gangs gain Victory Points based upon opposing gang fighters that are Out of Action, no Victory Points are gained from this fighter going Out of Action in this way. If this fighter carried an objective item off the battlefield, their gang claimed that item.
Exfiltrate: If Active or Pinned, may leave battlefield safely with carried items as a Double action.
Low-crawler: This fighter treats both the Crawl (Double) action and the Crawl Through (Double) action as Simple rather than Double. Additionally, this fighter may make a free Stand Up action after making a Crawl or Crawl Through action if they are not Seriously Injured. Finally, there is a -1 penalty to Detect this fighter while they are Prone.
Sentinel: This fighter has a 360° vision arc, gains a +1 bonus to Detect enemy fighters, and has a special 4+ unmodified save against all attacks made by Hidden opponents. Additionally, when an opposing player would choose this fighter's facing, the controlling player determines this fighter's facing instead.
Snap Shot: Once per round if this fighter is Active and an enemy fighter moves into their vision arc or becomes no longer Hidden while in their vision arc, this fighter may interrupt to make a Shoot action targeting that enemy fighter. If the enemy fighter is Pinned or Seriously Injured by this attack, their turn ends immediately. Additionally, this fighter gains a +1 bonus to Detect enemy fighters.

Delaque Sharpshooter Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Delaque Sharpshooters may select from the following Equipment list.

Armor

10
Common
20
Common

Weapons (CCWs)

5
Common
10
Common
25
Common

Weapons (Pistols)

10
Common
20
Common
10
Common
15
Common
5
Common
10
Common

Weapons (Basic)

15
Common
15
Common
40
Common
15
Common

Weapons (Specials)

Grenades

15
Common

Bionics

30
Common
45
Common
60
Common
60
Common
60
Common
45
Common
30
Common

Wargear

10
Common
25
Common
10
Common
10
Common
5
Common
40
Common
10
Common
20
Common
15
Common
5
Common
5
Common
5
Common
15
Common