Geared Cog Skill List
When a Geared Cog would choose a Primary Skill, they may instead choose one of the following Geared Cog Skills.
Combat Focus: This fighter does not have to make Nerve tests when nearby friendly fighters are Seriously Injured or taken Out of Action.
Additionally, when this fighter must make a Cool or Willpower check they may roll an extra dice and discard a dice of their choice from their result before determining the outcome.
Finally, this fighter gains a +1 bonus to Detect enemy fighters.
Escape Artist: If this fighter is Captured at the end of a battle, they slip away from their captors at the beginning of the Escaping Capture step of the Post-Battle Sequence.
This fighter returns to their gang unharmed with all of their gear intact, and gains an additional 1 XP immediately (if able).
Hit and Run: After taking their attacks as part of a Charge action and before enemies take their Reaction attacks, this fighter may make a free Disengage action. If this fighter is still Standing after disengaging, they can move D3'' in a direction of their choice immediately (the 1'' rule applies).
Lightning Reflexes: If this fighter is engaged by an enemy fighter while Standing and Readied, this fighter may choose to lose their Ready marker to interrupt that enemy fighter's action. If they do, this fighter immediately makes close combat attacks against the interrupted enemy as if this fighter had successfully made a Charge action against that enemy. Afterwards, if the enemy fighter remains Engaged with this fighter they may make Reaction attacks versus this fighter (instead of any attacks they otherwise would have made).
Snap Shot: Once per round if this fighter is Active and a previously non-visible enemy fighter becomes visible to them, this fighter may interrupt to make a Shoot action targeting that enemy fighter.
If the enemy fighter is Pinned or Seriously Injured by this attack, their turn ends immediately. Additionally, this fighter gains a +1 bonus to Detect enemy fighters.
Techie: This fighter's Equipment Access is extended to include the Tech Cog Equipment List; they may be equipped with items from that list (at additional cost).
Geared Cog Equipment Lists
When creating a new gang or buying Common equipment during a Post Battle Sequence, a Geared Cog may select from the Geared Cog Equipment List and the Cogs Cybernetics Equipment List.
Geared Cog Equipment List
Armor
Weapons (CCWs)
Weapons (Pistols)
Weapons (Basic)
Weapons (Specials)
Grenades
Ammunition
Attachments
Wargear
Cogs Cybernetics Equipment List
Wargear from the Cogs Cybernetics Equipment List is considered to be designed in the form of Bionic components and cannot be removed from a fighter's card once added to it.
Bionics
Wargear