Initiate

Juve
15
M
WS
BS
 S 
 T 
W
I
A
5"
5+
5+
3
3
1
3+
1
Ld
Cl
Wil
Int
8+
7+
7+
8+
Save
-

Equipment

Access: An Initiate can be equipped with Close Combat Weapons, Grenades, Pistols, and up to one Mutation.

Chaos Cultists Initiate: This fighter is a Chaos Cultists Initiate; any game effect referring to Chaos Cultists or Juves is applicable to them. This fighter may be equipped from the Chaos Cultists Initiate Equipment List, and uses the Normal Human Characteristic Maxima.
Whom Do You Serve?: This fighter worships and serves the Chaos Lord (or the generalized ideal of Chaos Undivided) their gang is dedicated to, which may affect their starting Characteristics, Skill and / or Equipment Access, and Advancement options.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Quick or Dead: At the end of every campaign battle in which this fighter participated, this fighter gains an additional 1 XP. During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and the Become Chaos Spawn ability, but losing this ability, Expendable, and Daemonic Favor.
Daemonic Favor: If this fighter would be killed you may roll a d6. If a 6 is rolled this fighter instead goes Out of Action and will be available for the gang's next battle; if this happens during a campaign battle this fighter gains an additional 5 XP.

Chaos Worship

With the exception of Chaos Undvided, a Chaos Cultist Juve's starting Characteristics are determined by which Chaos Lord they serve, and their Equipment Access may also be modified.

Khorne

Chaos Cultist Juves dedicated to the service of the Blood God gain +1 Weapon Skill and +2 Cool, but suffer -2 Ballistic Skill.

Nurgle

Chaos Cultist Juves dedicated to the service of the Rotfather gain +1 Toughness and +1 Wound, but suffer -1'' Move and -1 Ballistic Skill.

Slaanesh

Chaos Cultist Juves dedicated to the service of the Dark Prince gain +1'' Move and +1 Initiative, but suffer -1 Toughness, -1 Cool, and -1 Willpower.

Tzeentch

Chaos Cultist Juves dedicated to the service of the Lord of Change gain +1'' Move, +1 Willpower, and +1 Intelligence, but suffer -2 Weapon Skill.


Chaos Cultist Juve Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Chaos Cultist Juves may select from the following Equipment list.

Mutations

Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.

Weapons (CCWs)

10
Common
20
Common
15
Common
35
Common
35
Common
5
Common
25
Common
15
Common
20
Common
15
Common
15
Common
5
Common
10
Common
25
Common
45
Common
10
Common
30
Common
20
Common
20
Common

Weapons (Pistols)

5
Common
10
Common
25
Common
55
Common
5
Common

Grenades

30
Common
50
Common
25
Common
30
Common

Mutations

15
Common
15
Common
30
Common
40
Common
50
Common
15
Common
25
Common
20
Common
10
Common
10
Common
50
Common
50
Common
100
Common
25
Common
15
Common
10
Common
20
Common
25
Common
50
Common
10
Common
25
Common
15
Common
20
Common
10
Common
15
Common
25
Common
50
Common
10
Common
20
Common