Khornate Berserker
150
M
WS
BS
 S 
 T 
W
I
A
5"
2+
6+
4
4
2
3+
3
Ld
Cl
Wil
Int
8+
3+
4+
8+
Save
6+U*

Equipment

Starting: Fighting Harness, Daemon Weapon, Daemon Feet

Special

Crew Selection: If your gang is the attacker in a scenario, the Khornate Berserker may join the gang's Crew.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Skulls For The Skull Throne: If a gang has one or more Khornate Berserkers who are not in Recovery or Captured, the gang's player gains one Thundering Charge Tactics Card to use in the battle in addition to any other Tactics Cards available to them.
Berserker: When this fighter could make a Charge action they may instead pick a non Seriously Injured enemy fighter within their vision arc and line of sight as their target and make the following action:
Berserk Charge (Double): The fighter attempts to move into base contact with their target. The maximum distance the fighter may move as part of this action is double their current Movement characteristic. The fighter must take as direct of a route as they can to their target, but can favor a route that does not require Initiative checks over one that does. The fighter automatically succeeds on any required Cool or Willpower checks that occur while resolving this action (if the target has the Fearsome skill, for instance).
If the fighter failed to move into base contact with their target, they must end their movement at least 1'' away from all enemy fighters. If the fighter does Engage their target they may make a free Fight (Basic) action against them. If they do, in the Determine Attack Dice step of the close combat sequence the fighter gains two additional Attack dice for Charging (instead of one).
Berserker: Pick target w/i vision arc for Charge to Double Move & auto-pass any Cool, or Willpower tests to complete Charge. +1 extra Charging Attack dice on success.
Bull Charge: When this fighter makes close combat attacks as part of a Charge action, any attacks they use that have the Melee trait also gain the Knockback trait and are resolved at +1 Strength.
Brutal Charge: When this fighter makes close combat attacks as part of a Charge action, any unarmed or melee attacks they use gain the Potent and Intimidating traits.
Impetuous: Once per round during their activation, when this fighter could Consolidate at the end of a close combat they may instead make a free Charge action.
Armor: Fighting Harness

Modifiers have been applied directly to profile. The save provided is a 6+ unmodified save, but it is only usable against close combat attacks. Additionally, a fighter with a Fighting Harness gains a Parry in close combat.

Daemonic Weapon

A Daemonic Weapon counts as one of this fighter's weapon slots. When this fighter makes a Fight action, they may use the following profile instead of an equipped weapon profile:

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-
+1
S+1
-2
2
-
Daemonic Feet

Whenever this fighter Charges or takes a Double Move, the fighter may move an additional 2''.