Spawn

Chaos Spawn
230
M
WS
BS
 S 
 T 
W
I
A
8"
2+
6+
5
5
5
3+
2
Ld
Cl
Wil
Int
12+
2+
2+
12+
Save
3+

Equipment

Access: A Chaos Spawn must be equipped with at least 3 Mutations when added to a gang's Roster, and may be equipped with any number of Chaos Mutations. They may not carry or use any other equipment.

Special

Chaos Cultists Spawn: This fighter is a Chaos Cultists Spawn; any game effect referring to Chaos Cultists or Champions is applicable to them. This fighter may be equipped from the Chaos Cultists Spawn Equipment List, and uses the Normal Human Characteristic Maxima.
Whom Do You Serve?: This fighter worships and serves the Chaos Lord (or the generalized ideal of Chaos Undivided) their gang is dedicated to, which may affect their starting Characteristics, Skill and / or Equipment Access, and Advancement options.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
Insane: This fighter automatically passes any Cool or Willpower check (including Nerve tests) and fails any Leadership or Intelligence check they are required to make. Additionally, this fighter cannot take Post-Battle Actions.
Superhumanly Tough: This fighter cannot be Pinned or Seriously Injured and does not suffer Flesh Wounds. However when this fighter would take one or more Wounds and has no Wounds remaining, this fighter is instead taken Out of Action. If this fighter is put Out of Action by an attack, the attacker gains D3 additional XP.
Unstable Defeat: If this fighter is put Out of Action roll a D3 and consult the following table:
D3
Outcome
1
Out Cold: The fighter is removed from play, but will be available to take part in the gang's next battle.
2
Recovery: The fighter is removed from play, and goes into Recovery.
3
Warp Explosion: This fighter is killed in a terrible explosion of Warp energies. Before removing the fighter from the battlefield center a 5'' Blast template on them; all other targets wholly or partially under the Blast template are hit by a Strength 3D3, D3 Damage, -D3 AP attack with the Knockback trait. After that has been resolved, this fighter is removed from play and removed from the gang's roster.

Chaos Cultist Chaos Spawn Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Chaos Cultist Chaos Spawn may select from the following Equipment list.

Mutations

Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.

Mutations

15
Common
15
Common
30
Common
40
Common
50
Common
15
Common
25
Common
20
Common
10
Common
10
Common
50
Common
50
Common
100
Common
25
Common
15
Common
10
Common
20
Common
25
Common
50
Common
10
Common
25
Common
15
Common
20
Common
10
Common
15
Common
25
Common
50
Common
10
Common
20
Common