Cawdor Fanatic

Prospect
75
M
WS
BS
 S 
 T 
W
I
A
5"
3+
5+
3
4
1
4+
2
Ld
Cl
Wil
Int
9+
6+
6+
9+
Save
-

Skill Access

Primary: Ferocity

Secondary: Brawn, Combat

Equipment

Access: May only select equipment from the Cawdor Fanatic Equipment List; may not be equipped from the Trading Post or with items from a gang's Stash which are not on the Cawdor Fanatic Equipment List.

Special

Cawdor Fanatic: This fighter is a Cawdor Fanatic; any game effect referring to either Cawdor or Prospects is applicable to them. This fighter uses the Normal Human Characteristic Maxima, may be equipped from the Cawdor Fanatic Equipment List, and when they would choose a Primary Skill they may instead choose a Fanatic Skill. During campaign play this fighter Advances as a Hero.
Redemption Arc: During campaign play if the gang has an open Champion position and does not already have a Redeemer this fighter may be promoted to become a Redeemer. If this option is taken this fighter loses this ability, Expendable, and their current Equipment and Skill Access, then gains the Purifier ability and the Equipment and Skill Access of a Redeemer; any Skills this fighter already has are retained and their characteristics remain unchanged.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Force of Will: If this fighter would suffer a Wound they may make a Willpower check. If the check is passed this fighter suffers a Flesh Wound instead of a Wound.

Fanatic Skills

When a Fanatic would choose a Primary Skill, they may instead choose one of the following Fanatic Skills.

Chainsword Savant: This fighter gains +1 to hit with a chainsword of any type. Additionally, all of this fighter's chainsword weapon profiles gain the Deadly traits.
Counter-Attack: When the fighter makes Reaction attacks in close combat, they roll one additional Attack dice for each of the attacker's attacks that failed to hit or failed to wound.
Retribution: When this fighter makes Reaction attacks in close combat they may re-roll all misses and all failed wounds. In both cases, the re-rolled results must be taken.
Robust: When this fighter makes a Recovery Test for themselves it is resolved as if they are being assisted, and they may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Shredder: Once per close combat exchange, when this fighter hits with at least one close combat attack against an opposing fighter who does not have an Armor Save or a Field Save, before rolling to wound you may inflict a Flesh Wound on that fighter. If such a Flesh Wound reduces an opposing fighter to 0 Toughness they suffer a Memorable Death, and this fighter gains 1 XP in addition to any other XP they might get for taking the fighter Out of Action.
Strider: This fighter's movement is unaffected by difficult terrain, and they may move up to an additional D3'' of distance whenever they take a Double Move or Charge action.
Strider: Movement unaffected by difficult terrain, +D3'' movement on Double Move & Charge.

Cawdor Fanatic Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Cawdor Fanatics may select from the following Equipment list.

Armor

15
Common
5
Common

Weapons (CCWs)

15
Common
35
Common
35
Common
5
Common
20
Common
30
Common
50
Common
5
Common
10
Common
20
Common
30
Common
45
Common
15
Common

Weapons (Pistols)

10
Common
45
Common
10
Common
10
Common

Weapons (Specials)

10
Common

Grenades

30
Common

Attachments

Bionics

65
Common
90
Common
90
Common
90
Common
30
Common

Wargear

10
Common
10
Common
25
Common
15
Common
10
Common