Arbites Specialist
When an Arbites Trooper is promoted to become an Arbites Specialist, they gain Primary Combat and Shooting Skill Access, Secondary Ferocity Skill Access, and the following abilities.
Arbites Specialist: This fighter is a Arbites Specialist; any game effect referring to Arbites or Specialists is applicable to them. This fighter may be equipped from the Arbites Trooper Equipment List, and uses the Normal Human Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Meritorious Promotion: During campaign play if the gang has an open Champion position this fighter may be promoted to become an Arbites Regulator. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains the Equipment and Skill Access of an Arbites Regulator; any Skills this fighter already has are retained and their characteristics remain unchanged.
Arbites Specialist Skills
When a Arbites Specialist would choose a Primary Skill, they may instead choose one of the following Arbites Specialist Skills.
Ballistics Expert: When this fighter takes a Shoot action with a Ranged weapon, the Short range of the weapon gains +3'' and the Long range of the weapon gains +6''. This skill cannot be used with weapons that have the Template or Versatile traits.
Captivater: When this fighter takes an enemy fighter Out of Action in close combat or from no further than 6'' away and
this fighter is not Engaged with any other enemy fighters, this ability may be used unless the enemy fighter is ineligible to be Captured.
Instead of making a Lasting Injury roll for the enemy fighter being put Out of Action the controlling player of this fighter may choose to remove this fighter and the enemy fighter from the battlefield; if this option is chosen this fighter gains the normal XP for taking the enemy fighter Out of Action plus 1 additional XP, and the enemy fighter is Captured.
Motivated: When activated this fighter may attempt a Willpower check. If this check is successful the fighter gains one additional action
that they may use during this activation, but if the check is failed the fighter has one less action available to them during this
activation.
Overwatch: If this fighter is Active and Readied, they can interrupt a
visible enemy fighters action as soon as it is declared but
before it is carried out. This fighter loses their Ready
marker, then immediately makes a Shoot action, targeting
the enemy fighter whose action has been declared. If the
enemy fighter is Pinned or Seriously Injured by this attack, their action is not made and their turn ends
immediately.
Point Blank: This fighter may use a Basic or Special weapon in close combat as if it has the Pistol trait. This skill cannot be used with a weapon profile that has the Blast or Template traits.
Troopleader (3): this fighter may group activate with up to 3 other Arbites Troopers within 4''.
Arbites Trooper Equipment List
When creating a new gang or buying Common equipment during a Post Battle Sequence,
an Arbites Trooper may select from the following Equipment list.
Weapons (CCWs)
Weapons (Pistols)
Weapons (Basic)
Grenades
Ammunition
Attachments
Bionics
Wargear