Arbites Specialist
When an Arbites Trooper is promoted to become an Arbites Specialist, they gain Primary Combat and Shooting Skill Access, Secondary Ferocity Skill Access, and the following abilities.
Arbites Specialist: This fighter is a Arbites Specialist; any game effect referring to Arbites or Specialists is applicable to them. This fighter may be equipped from the Arbites Trooper Equipment List, and uses the Normal Human Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Meritorious Promotion: During campaign play if the gang has an open Champion position this fighter may be promoted to become an Arbites Regulator. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains the Equipment and Skill Access of an Arbites Regulator; any Skills this fighter already has are retained and their characteristics remain unchanged.
Arbites Specialist Skills
When a Arbites Specialist would choose a Primary Skill, they may instead choose one of the following Arbites Specialist Skills.
Ballistics Expert: When this fighter selects a weapon profile during the Declare the Shot step of the shooting sequence, the selected weapon profile temporarily gains +3'' Short Range and +6'' Long Range while the attack is resolved. This skill cannot be used with weapons that have the Template or Versatile traits.
Captivater: When this fighter takes an enemy fighter Out of Action in close combat or from no further than 6'' away and
this fighter is not Engaged with any other enemy fighters, this ability may be used unless the enemy fighter is ineligible to be Captured.
Instead of making a Lasting Injury roll for the enemy fighter being put Out of Action the controlling player of this fighter may choose to remove this fighter and the enemy fighter from the battlefield; if this option is chosen this fighter gains the normal XP for taking the enemy fighter Out of Action plus 1 additional XP, and the enemy fighter is Captured.
Motivated: Once per activation, this fighter may take 1 additional action if they have at least 1 Wound remaining.
If this fighter is still on the battlefield when that action ends they suffer 1 Wound; make an Injury roll for them if they are now at 0 Wounds.
Overwatch: While this fighter is Readied and able to make a Shoot action, if a non-Hidden enemy fighter within their line of sight and vision arc declares an action, this fighter may lose their Ready marker to interrupt and make a Shoot action targeting that enemy fighter.
If the enemy fighter is Pinned or Seriously Injured by this attack, their declared action fails. Additionally, this fighter gains a +1 bonus to Detect enemy fighters.
Point Blank: This fighter may use a Basic or Special weapon in close combat as if it has the Pistol trait. This skill cannot be used with a weapon profile that has the Blast, Template, or Unwieldy traits.
Troopleader (3): this fighter may group activate with up to 3 Arbites Troopers within 6''.
Arbites Trooper Equipment List
When creating a new gang or buying Common equipment during a Post Battle Sequence,
an Arbites Trooper may select from the following Equipment list.
Weapons (CCWs)
Weapons (Pistols)
Weapons (Basic)
Grenades
Ammunition
Attachments
Bionics
Wargear