Luther Pattern Excavation Automata

Ambot
300
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
5
5
3
5+
2
Ld
Cl
Wil
Int
12+
3+
3+
10+
Save
4+

Equipment

Starting: Ambots are durable industrial grade robots which grants them an armor save (included in profile), and they are equipped with either a pair of tunneling claws or a tunneling claw and a grav fist. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection, unless they are Captured or in Recovery.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
  • 1-3: the fighter is deactivated (Out Cold); they will be available for their next battle.
  • 4-5: the fighter is badly damaged and requires repair (Grievous Injury); they go into Recovery.
  • 6: the fighter is wrecked beyond repair (Killed); if they were put Out of Action by an attack the attacker gains 3 XP immediately.
Fleshless Robot: This fighter does not suffer Flesh Wounds and cannot be Pinned.
Immunities: This fighter is immune to the Blaze, Blinding, Enervating, Gas, Knockout, Radiation, Toxin, and Virulent traits, and the reduction in movement caused by the Heavy-G trait.
Burly: This fighter's unarmed attacks gain the Melee and Knockback traits. Additionally, this fighter gains +1 Strength when making the Exert action and when resisting being involuntarily moved (such as when they are the target of an attack with the Knockback or Drag traits). Other fighters gain +1 to Detect this fighter.
Infiltrate: This fighter may Infiltrate. By default, at the end of the Deploy step of the Pre-Battle Sequence and in priority order the controlling player may set this fighter up on the battlefield anywhere that is not visible to or within 6'' of any enemy fighters. However, some scenarios provide alternative instructions. Infiltrate: Fighter may Infiltrate, if scenario permits. In priority order set up fighter so that they are not visible to or within 6'' of any enemy fighters (unless scenario specific guidelines are given).
Cranial Governors: In normal circumstances, an Ambot's behavior will be governed to protect bystanders. However an Ambot can be switched out of 'Safe-mode' for the remainder of the current battle by it's controlling player when activated, switching to the Ungoverned Ambot profile listed below. Any damage or conditions applied to the Safe-mode profile (Wounds, etc) are carried over to the Ungoverned Ambot profile.

Ungoverned Ambot

M
WS
BS
 S 
 T 
W
I
A
5"
3+
6+
6
5
3
5+
3
Ld
Cl
Wil
Int
12+
3+
3+
12+
Save
4+
Aggro: When this fighter is activated, if it is Active it must take the Charge action targeting the nearest fighter (even if that fighter is friendly or neutral), making a Double Move instead of a Standard Move + D3'', and must attempt to move into base contact with as many other fighters as possible.
    Additionally when this fighter Consolidates at the end of a close combat, they must move up to their Movement (instead of up to 2'' as normal) and must attempt to move into base contact with as many other fighters as possible as part of this movement in which case this fighter is Engaged with those fighter(s). While Consolidating, this fighter automatically passes any Initiative, Cool, or Willpower test they may be required to make (such as when leaping across a gap or Engaging an enemy with the Fearsome skill).
Indiscriminate: With Safe-mode turned off, an Ambot must divide its close combat attacks amongst all fighters it is in base contact with as evenly as possible (including friendly and neutral fighters if any).
Tunneling Claw
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Excavator
E
-
-
S+1
-2
2
-
Melter
4''
8''
-
-
6
-2
2
5+

Choose 1 Weapon:

Tunneling Claw
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Excavator
E
-
-
S+1
-2
2
-
Melter
4''
8''
-
-
6
-2
2
5+
Grav Fist
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Pulverizer
E
-
-1
S
-1
3
-
Grav-shot
6''
12''
-
-
6
-2
2
-