Crew Selection: This fighter is always considered to be an available fighter
for purposes of Crew selection if they are not Captured or in Recovery,
but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
Delaque: This fighter is a Delaque; any game effect referring to Delaques is applicable to them.
Infiltrate: This fighter may Infiltrate. By default, at the end of the Deploy step of the Pre-Battle Sequence and in priority order the controlling player may set this fighter up on the battlefield anywhere that is not visible to or within 6'' of any enemy fighters.
However, some scenarios provide alternative instructions.
Infiltrate: Fighter may Infiltrate, if scenario permits. In priority order set up fighter so that they are not visible to or within 6'' of any enemy fighters (unless scenario specific guidelines are given).
Wargear: Tactical Trenchcoat
Modifiers have been applied directly to profile. Additionally, there is a -1 penalty to Detect this fighter.
Wargear: Photo-goggles
This fighter can attack through smoke clouds and is unaffected by low-light conditions.
Additionally, this fighter adds 1 to the result of any check to resist being blinded.
A fighter with photo-goggles gains no benefit from using similar items, or weapon sights of any kind
Unaffected by smoke or low-light, +1 vs blinding.
Choose additional Skills and Gear:
Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.
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Snipe: Exfiltrate and Overwatch Skills, Needle Sniper Rifle and Drop Rig
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Snake: Backstab and Bushwacker Skills, Needle Pistol and Stiletto Knife x 2
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Shade: Evade and Shadow Skills, Flachette Pistol and Fighting Knife and StripKit and Smoke Grenades