Displacer Field
Modifiers have been applied directly to profile.
If a 1 or 2 is rolled the Displacer Field does not activate and the attack is resolved normally.
On a 3+ the Displacer Field activates, the shot misses, and the fighter is teleported a number of inches
equal to the die roll in the direction indicated by the Scatter die.
If this would teleport the fighter into an obstacle, structure, barrier, or off a battlefield edge, move the
fighter back towards their original position until they can be placed with their base not overlapping
any object or other fighter.
If this would result in the fighter not moving at all, re-roll the scatter die to determine a new
direction for the fighter to teleport.
If there is no possible location for the fighter to be placed they are lost to the warp; they immediately
go Out of Action, are considered to be dead, and will be deleted from the gang Roster (taking all of their
equipment with them) during the appropriate step of the Post-Battle Sequence.
The Displacer Field teleports a fighter horizontally; if the fighter teleports to a place in open air
they fall to the nearest surface beneath them.
Displacer fields do not work versus attacks that use a Template or Blast marker, or versus close combat attacks.