Wolf
75
M
WS
BS
 S 
 T 
W
I
A
6"
3+
6+
4
4
1
4+
2
Ld
Cl
Wil
Int
8+
6+
6+
12+
Save
-

Special

Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
Animal: This fighter cannot use gear, open doors, operate devices, or use ladders. This fighter cannot climb, unless the fighter also has the Clamber skill. This fighter can step up, leap, and go over obstacles. This fighter can use Cool instead of Intelligence when taking the Detect (Basic) action. This fighter cannot be captured.
No Permanent Injury: If this fighter is put Out of Action, roll a D6 on the following Injury chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into recovery.
  • 6: the fighter is dead; if they were put Out of Action by an attack the attacker gains 1 XP immediately.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Fleet: Starts with the Sprint skill

Choose 1: A single additional skill may be selected from the list below when an Ulfgar Wolf is added to a roster, and cannot be changed thereafter.

  1. Berserker
  2. Evade
  3. Fearsome
  4. Impetuous
  5. Mighty Leap
  6. Spring Up