Yelena

Specialist
200
XP: 20 (Fast)
Advances: 4
M
WS
BS
 S 
 T 
W
I
A
5"
4+
3+
3
3
1
2+
1
Ld
Cl
Wil
Int
7+
5+
6+
6+
Save
-

Promoted!, New Skills: 1, Skull Chip, BS: +1, Ld: +1, Cl: +2, Wil: +1

Escher Specialist: This fighter is a Escher Specialist; any game effect referring to Eschers or Specialists is applicable to them. This fighter may be equipped from the Escher Specialist Equipment List, and uses the Normal Human Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Escher Matriarch. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Escher Matriarch; any Skills this fighter already has are retained and their characteristics remain unchanged.
Spring Up: If this fighter is Pinned when they are activated, they may make an Initiative check. If the check is passed the fighter can make a free Stand Up action. Activated: If Pinned: Stand Up for free on successful Initiative check.
Bionics: Skullchip

Modifiers have been applied directly to profile.

Needle Rifle
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
9''
18''
+1
-
4
-1
1
5+
Infra-sight [Needle Rifle]

A weapon with an Infra-sight can be used to attack through smoke clouds, and is unaffected by low-light conditions. In addition, there is no hit modifier when the weapon targets a fighter in partial cover, and a -1 modifier (instead of -2) when it targets a fighter in full cover. Weapons with the Rapid Fire Trait cannot be fitted with an Infra-sight.

Infra-sight: attack through smoke clouds, unaffected by low-light, reduce cover penalty by 1.
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Prick
E
-
+1
S
-1
1
-
Wargear: Chem-Synth

An Active or Engaged fighter with a chem-synth can make the following action:

Synthesize Poison (Simple): This fighter selects one of their weapon profiles with the Gas or Toxin trait; that weapon profile gains the Virulent trait (fighters have their Toughness reduced by 1 against attacks with the Virulent trait). The weapon profile loses the Virulent trait after a Close Combat exchange or Ranged attack using it is resolved.Select one of your Toxin or Gas weapon profile; fighters' are -1 T vs next attack with that weapon profile.