XP: 27 (Fast)
Advances: 5
Promoted!, New Skills: 1, Skull Chip, M: +1, BS: +2, S: +1
Escher Specialist: This fighter is a Escher Specialist; any game effect referring to Eschers or Specialists is applicable to them. This fighter may be equipped from the Escher Specialist Equipment List, and uses the Normal Human Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Escher Matriarch. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Escher Matriarch; any Skills this fighter already has are retained and their characteristics remain unchanged.
Spring Up:
If this fighter is Pinned when they are activated, they may make an Initiative check. If the check is passed the fighter can make a free Stand Up action.
Activated: If Pinned: Stand Up for free on successful Initiative check.
Bionics: Skullchip
Modifiers have been applied directly to profile.
Shotgun [Acid, Solid]
Acid
4''
16''
+1
+1
3
-1
1
4+
Solid
8''
16''
+1
+1
4
-
2
4+
Targeter [Shotgun]
Modifiers have been applied directly to profile.
(Modifiers have been applied directly to profile.)
Weapon Attachment: Targeter (Modifiers have been applied directly to profile.)
Stub Pistol (Master Crafted)
Stubs
9''
18''
+1
-
4
-
1
4+
Grenade: Plasma
KA-SIZZLE
Sx3
-
-
5
-1
2
6+