Clawt

Ganger
195
XP: 12
Advances: 2
M
WS
BS
 S 
 T 
W
I
A
6"
2+
4+
3
4
1
4+
1
Ld
Cl
Wil
Int
8+
6+
6+
7+
Save
6+U*

Hand Injury: 2, Bionic Arms: 2, M: +1, Cl: +1, Wil: +1

Warrior Cog: This fighter is a Warrior Cog; any game effect referring to Cogs or Gangers is applicable to them. This fighter may be equipped from the Warrior Cog Equipment List and the Cogs Cybernetics Equipment List, uses the Survivor Critical Injury table, and uses the Deathworlder Characteristic Maxima.
Niche Seeker: During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability.
Resilient: When this fighter suffers a Lasting Injury, a Grievous Injury result is treated as an Out Cold result, and a Permanent Injury result is treated as a Grievous Injury result.
Armor: Fighting Harness

A fighter with a Fighting Harness gains a Parry in close combat. (*) Additionally, a Fighting Harness grants a unmodifiable Armor save of 6+ in close combat.

Stub Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stubs
6''
12''
+2
-
3
-
1
4+
Bionics: Servo-claw

This item is both a Bionic Arm and a weapon. Modifiers have been applied directly to profile.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-
+1
5
-1
D3
-
Bionics: Bionic Arm

Modifiers have been applied directly to profile.

Metal Arm: A bionic arm is considered to be a S+1, - AP, 1 Damage close combat weapon with the Melee trait, and thus grants a Dual Weapon dice in close combat if the fighter has another close combat weapon.