Armor: Hazard Suit
Modifiers have been applied directly to profile. A Hazard Suit grants a 6+ save roll. Additionally, if a fighter wearing a Hazard Suit is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.
Wargear: Spider Optics
A fighter with spider optics can attack through smoke clouds and is unaffected by low-light conditions, and gains +1 to hit when making a Shoot action.
Additionally, the fighter adds 1 to the result of any check to resist being blinded.
A fighter with spider optics gains no benefit from using photo-goggles or similar items, bionic eyes,
or a scope of any kind. A fighter with spider optics suffers a -1 penalty in close combat.
Bionics: Bionic Cogitator
A fighter with a bionic cogitator gains +2 Ld, +2 Cool, +2 Wil, +2 Int while equipped with a bionic cogitator.
Additionally if the fighter is a sentry they add +1 for each bionic cogitator they have to their rolls to detect enemy fighters.
If a fighter has not already suffered a Head Injury (55 on the Permanent Injury table) at some point in the past, they suffer a Head Injury
when a bionic cogitator is added to the fighter.
A fighter may have up to two bionic cogitators.