G.O. Rillaz

Ganger
195
XP: 8
Advances: 1
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
3
2
1
5+
1
Ld
Cl
Wil
Int
5+
4+
4+
5+
Save
5+

Head Injury: 1, Bionic Cogitators: 1, Cl: +1, Wil: +1

Van Saar Tek: This fighter is a Van Saar Tek; any game effect referring to Van Saars or Gangers is applicable to them. This fighter may be equipped from the Van Saar Tek Equipment List, and uses the Van Saar Characteristic Maxima.
Niche Seeker: During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability.
Armor: Hazard Suit

Modifiers have been applied directly to profile. A Hazard Suit grants a 6+ save roll. Additionally, if a fighter wearing a Hazard Suit is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Wargear: Armored Body Glove

Modifiers have been applied directly to profile. Additionally if a fighter with an armoured body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Carbine Lasgun
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
10''
24''
+1
-
3
-
1
4+
Wargear: Spider Optics

A fighter with spider optics can attack through smoke clouds and is unaffected by low-light conditions, and gains +1 to hit when making a Shoot action. Additionally, the fighter adds 1 to the result of any check to resist being blinded. A fighter with spider optics gains no benefit from using photo-goggles or similar items, bionic eyes, or a scope of any kind. A fighter with spider optics suffers a -1 penalty in close combat.

Bionics: Bionic Cogitator

A fighter with a bionic cogitator gains +2 Ld, +2 Cool, +2 Wil, +2 Int while equipped with a bionic cogitator. Additionally if the fighter is a sentry they add +1 for each bionic cogitator they have to their rolls to detect enemy fighters. If a fighter has not already suffered a Head Injury (55 on the Permanent Injury table) at some point in the past, they suffer a Head Injury when a bionic cogitator is added to the fighter. A fighter may have up to two bionic cogitators.