L.Z. Eplin

Specialist
245
XP: 19 (Standard)
Advances: 3
M
WS
BS
 S 
 T 
W
I
A
5"
4+
2+
3
2
1
5+
1
Ld
Cl
Wil
Int
6+
6+
6+
6+
Save
4+

Promoted!, New Skills: 2, Hobbled: 1, Bionic Legs: 1, BS: +1

Van Saar Specialist: This fighter is a Van Saar Specialist; any game effect referring to Van Saars or Specialists is applicable to them. This fighter may be equipped from the Van Saar Specialist Equipment List, and uses the Van Saar Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Van Saar Augmek. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Van Saar Augmek; any Skills this fighter already has are retained and their characteristics remain unchanged.
Hip Shooting: If this fighter is Active, they can make the following action:
Run and Gun (Double): This fighter makes a Standard Move, adding +D3'' to the distance they can move. At any point along their move this fighter may make a single free Shoot action resolved normally, using a weapon they are equipped with that does not have the Unwieldy trait.
Trick Shot: When making a ranged attack, this fighter gains +D3 to hit a target in Partial or Full cover.
Armor: Mesh

Modifiers have been applied directly to profile.

Wargear: Armored Body Glove

Modifiers have been applied directly to profile. Additionally if a fighter with an armoured body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Carbine Lasgun
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
10''
24''
+1
-
3
-
1
4+
Grenade: Rad
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-KLICK
Sx3
-
-1
2
-2
1
4+
Wargear: Spider Optics

A fighter with spider optics can attack through smoke clouds and is unaffected by low-light conditions, and gains +1 to hit when making a Shoot action. Additionally, the fighter adds 1 to the result of any check to resist being blinded. A fighter with spider optics gains no benefit from using photo-goggles or similar items, bionic eyes, or a scope of any kind. A fighter with spider optics suffers a -1 penalty in close combat.

Bionics: Bionic Leg

Modifiers have been applied directly to profile.

Bionic Kick (Double): You may select an enemy fighter Engaged with you to make an Initiative check; if this check is failed that fighter suffers a hit resolved as Strength 6 with Damage 2 and the Knockback trait. If you are Active and within 1'' of an object with at least 1 Wound you may hit the object with an attack resolved as Strength 6 with Damage 2.