XP: 12 (Fast)
Advances: 2
Promoted Merc!, New Skills: 2
Iron Jaw: If this fighter would be taken Out of Action by a close combat attack with an Out Cold result, they may roll a D6 and add their current modified Toughness to the result; on a 8+ this fighter instead suffers a Flesh Wound and remains in play. Additionally, this fighter has +1 Toughness vs unarmed attacks.
Iron Jaw: +1 Toughness vs unarmed attacks, and if would be Out Cold via close combat stay in play on 7+ roll of (D6 + modified T).
Unstoppable: At the end of the Recovery Tests step in the End Phase, discard one Flesh Wound this fighter has suffered (if any).
Unstoppable: End Phase: after Recovery tests, discard 1 Flesh Wound.
True Grit: Remove one dice before making an Injury roll for this fighter. If no dice remain, this fighter suffers a Flesh Wound.
True Grit: Injury roll vs this fighter: roll 1 fewer dice; Flesh Wound if 0 remain.
Armor: Furnace Plates
Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks that hit within the fighter's front arc.
Stub Pistol (Master Crafted)
Stubs
9''
18''
+1
-
4
-
1
4+
Monoc's Pike
Ranged
0''
3''
-
+1
3
-
1
-
Wargear: Monoc's Optics
A fighter with this wargear item can attack through smoke clouds and is unaffected by low-light conditions.
In addition the fighter gains +1 to hit when shooting a ranged weapon.
Additionally, the fighter adds 1 to the result of any check to resist being blinded.
A fighter with this wargear item gains no benefit from using photo-goggles or similar items, bionic eyes,
or a scope of any kind.
Bionics: Biobooster
The first time in each game that an Injury roll is made for
a fighter with a biobooster, one less Injury dice is rolled.
If only one dice should have been rolled,
no Injury roll is made and the fighter takes a Flesh Wound.