Lucky Logan

Specialist
195
XP: 23 (Standard)
Advances: 4
M
WS
BS
 S 
 T 
W
I
A
5"
2+
4+
4
4
1
4+
1
Ld
Cl
Wil
Int
8+
6+
8+
8+
Save
6+U*

New Skills: 2, WS: +1, BS: +1

Beastman: This fighter is a Beastman; any game effect referring to Beastmen is applicable to them. This fighter uses the Survivor Critical Injury table, the Beastman Characteristics Maxima, may be equipped from the Ulfgar Equipment List, and when they would choose a Primary Skill they may instead choose a Ulfgar Skill.
Unstoppable: At the end of the Recovery Tests step in the End Phase, discard one Flesh Wound this fighter has suffered (if any).
Unstoppable: End Phase: after Recovery tests, discard 1 Flesh Wound.
Sic 'Em: If this fighter is Active, they can attempt to make the following action: Note: {animal type} must be selected when this skill is taken and cannot be changed afterwards.
Order (Basic): This fighter must make a Leadership check; if the check fails nothing happens. If the check succeeds, the controlling player may select a friendly {animal type} within 12'' of this fighter. The selected {animal type} can immediately make two actions as though it were their turn, even if they are not Ready. If they are Ready, these actions do not remove their Ready status.
Armor: Fighting Harness

A fighter with a Fighting Harness gains a Parry in close combat. (*) Additionally, a Fighting Harness grants a unmodifiable Armor save of 6+ in close combat.

Shield
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Shield Bash
E
-
-1
S-1
-
1
-
Shield: If a fighter is carrying a shield, their Armor save roll is improved by 1. If a fighter does not already have a Armor save roll, a shield grants a Armor save of 6+.
Hammer
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Crush
E
-
-
S+1
-
2
-
Grenade: Smoke Bombs
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-POOF
Sx3
-
-
0
-
0
4+
Grenade: Stick Bombs
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-BLOOEY
Sx3
-
-1
3
-1
1
5+
Wargear: Oozu

Oozu is a foul drink made of who knows what that is favored by some Outlanders. It grants a brief but potent burst of energy when consumed. When an Active or Pinned fighter with Oozu is activated, they may choose to delete Oozu from their fighter card immediately and take the following action:

Drink Oozu (Basic): This fighter may immediately discard a Flesh Wound from their fighter card and if they are Pinned they may make a free Stand Up action. Additionally, the fighter temporarily gains the benefits of the Oozu Effect.
Oozu Effect: While this effect is active, this fighter's Movement, Strength, and Toughness are increased by 1. At the end of each of the fighter's activations after this one, roll a D3 on the following table and apply the result:
D3
Result
1
This fighter goes Out of Action regardless of remaining Wounds, into Recovery.
2
The Oozu Effect ends and this fighter becomes Seriously Injured.
3
This fighter continues to benefit from the Oozu Effect.