Greivous Gralk

Ganger
130
XP: 12
Advances: 2
M
WS
BS
 S 
 T 
W
I
A
5"
2+
5+
4
4
1
5+
1
Ld
Cl
Wil
Int
7+
6+
8+
8+
Save
6+/5+

M: +1, WS: +1

Goliath Bruiser: This fighter is a Goliath Bruiser; any game effect referring to Goliaths or Gangers is applicable to them. This fighter may be equipped from the Goliath Bruiser Equipment List, and uses the Goliath Characteristic Maxima.
Niche Seeker: During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability.
Armor: Furnace Plates

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks that hit within the fighter's front arc.

Bionics: Bionic Ruggedization

The fighter has had their body improved with subdermal armor, a metallic skeleton, or some other enhancement that makes them more durable. This item may never be removed from the fighter it is attached to. A fighter with this item cancels the first Flesh Wound they would take during a battle.

Stub Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stubs
6''
12''
+2
-
3
-
1
4+
Dumdum
5''
10''
+1
-
4
-
1
4+
Hammer
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Crush
E
-
-
S+1
-
2
-
Wargear: Stimm-slug stash

When an Active or Pinned fighter with a stimm-slug stash is activated, they may use their stimm-slug stash as a free action. Immediately discard one Flesh Wound from the fighter's card, if any are present. Until the end of the round, the fighter's Move, Strength and Toughness characteristics are each increased by 2. At the start of the End phase roll a D6; on a 1 or 2 roll an Injury dice and apply the result to the fighter (even if they still have Wounds remaining). If a fighter uses a stimm-slug stash during a battle, the stimm-slug stash is deleted from their fighter card when the battle ends. May use as a free action if Active or Pinned. Until end of round, Move, Strength, Toughness increased by 2. At start of End phase roll D6; on a 1 or 2 roll an Injury dice for this fighter. If used, delete at end of battle.