New Skills: 1, Claws (+AP), Web Spinner (+Ammo Roll)
Iron Will:
While this fighter remains on the battlefield and is not Seriously Injured or Broken, they count as two (2) fighters for the purposes of Bottle tests.
Bottle Test: If not Seriously Injured or Broken, counts as 2 fighters.
Clamber: When this fighter climbs, the vertical distance they move
is not halved. In other words, they always count as
climbing up or down a ladder. Additionally, when this fighter moves across a barricade,
it does not cost 2'' of their move.
Bushwacker: When this fighter could make a Charge action they may instead pick an enemy fighter within their vision arc and line of sight as their target and make the following action:
Bushwacking Charge (Double): The fighter attempts to move into base contact with their target and no other enemy fighters. The maximum distance the fighter may move as part of this action is double their current Movement characteristic.
If the fighter fails to move into base contact with their target and no other enemy fighter, they must end their movement at least 1'' away from all enemy fighters. Otherwise, resolve the following:
If the fighter does take a free Fight (Basic) action against their target as part of this charge, all attacks they make to which the
Backstab trait applies gain
+1 to hit.
Berserker: Pick target w/i vision arc for Charge to Double Move & auto-pass any Cool, or Willpower tests to complete Charge.
Malcadon Hunting Rig
Primary Weapon (Melee)
Claws
Slash & Stab
E
-
+1
S
-1
1
-
Secondary Weapon (Ranged)
Integrated Systems
Spinner Rigging
If this fighter is Active they may make the following action:
Web Slinging (Double): Place this fighter at any point on the battlefield within 12'' and along a straight line from their starting position, such that their base does not overlap anything else, and observing the 1'' rule.
This fighter must cross a gap or pitfall or move up or down at least 2'' on the battlefield as part of this movement; simply moving horizontally across open terrain is not allowed.
This fighter cannot move through obstructing terrain or other fighters as part of this action.
Optics
This fighter can attack through smoke clouds, is unaffected by low-light conditions, and adds 1 to the result of any check to resist being blinded.
Additionally, this fighter gains a +1 bonus to Detect.
Unaffected by low-light & smoke clouds. +1 to resist Blinded, +1 to Detect.