Iron Will:
While this fighter remains on the battlefield and is not Seriously Injured or Broken, they count as two (2) fighters for the purposes of Bottle tests.
Bottle Test: If not Seriously Injured or Broken, counts as 2 fighters.
Clamber: When this fighter climbs, the vertical distance they move
is not halved. In other words, they always count as
climbing up or down a ladder. Additionally, when this fighter moves across a barricade,
it does not cost 2'' of their move.
Fast Learner: Each time this fighter gains XP during the Battle Sequence and / or gains an XP reward for participating in a battle, they gain an additional 1 XP.
Skirmisher: When this fighter makes a Disengage action, opposing fighters they are engaged with cannot attempt to take a free close combat attack against them. Additionally, while this fighter is Standing and Readied, if they are Engaged by an enemy fighter making a Charge action,
after that action is complete and before the enemy fighter may use the free Fight action granted by a successful Charge,
this fighter may choose to lose their Ready marker to make a Disengage action.
Skirmisher:
Deny enemies free hits on Disengage. If Engaged while Active & Ready may lose Ready marker to Disengage.
Malcadon Hunting Rig
Primary Weapon (Melee)
Claws
Slash & Stab
E
-
+1
S
-
1
-
Secondary Weapon (Ranged)
Integrated Systems
Spinner Rigging
If this fighter is Active they may make the following action:
Web Slinging (Double): Place this fighter at any point on the battlefield within 12'' and along a straight line from their starting position, such that their base does not overlap anything else, and observing the 1'' rule.
This fighter must cross a gap or pitfall or move up or down at least 2'' on the battlefield as part of this movement; simply moving horizontally across open terrain is not allowed.
This fighter cannot move through obstructing terrain or other fighters as part of this action.
Optics
This fighter can attack through smoke clouds, is unaffected by low-light conditions, and adds 1 to the result of any check to resist being blinded.
Additionally, this fighter gains a +1 bonus to Detect.
Unaffected by low-light & smoke clouds. +1 to resist Blinded, +1 to Detect.