Jiaku Dau

Spyrer
260
XP: 9 (Fast)
Advances: 1
M
WS
BS
 S 
 T 
W
I
A
6"
3+
5+
3
4
2
3+
3
Ld
Cl
Wil
Int
7+
4+
5+
5+
Save
4+

Monomolecular Sword (+Rending)

Glimmering Aura: This fighter sheds bright light due to the energy field surrounding them. Low light conditions are cancelled within a 6'' radius of this fighter. However, this fighter can never be Hidden, and Sentries automatically spot this fighter and any other fighter within 6'' of them from up to 24'' away if within line of sight and vision arc. Effects that target fighters with Burn markers on them can target this fighter. Cancel low light w/i 5'' rad. Cannot be Hidden, count as having Burn marker for targetting. Auto-detected w/i 24'' if in vision arc & LOS.
Iron Will: While this fighter remains on the battlefield and is not Seriously Injured or Broken, they count as two (2) fighters for the purposes of Bottle tests. Bottle Test: If not Seriously Injured or Broken, counts as 2 fighters.
Spring Up: If this fighter is Pinned when they are activated, they may make an Initiative check. If the check is passed the fighter can make a free Stand Up action. Activated: If Pinned: Stand Up for free on successful Initiative check.

Jakara Hunting Rig

Primary Weapon (Melee)
Monomolecular Sword
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Slice & Slash
E
-
+1
S+1
-1
1
-
Secondary Weapon (Ranged)
Mirror Shield
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Glimmershield
E
-
-
0
-
0
-
Reflector
-
-
-
-
Reflected
var
var
var
var
var
var
var
4+
Glimmering: A Jakara Mirror Shield can be used to Parry close combat attacks including attacks that have the Power trait. It can also be used to gain the Dual Weapons bonus dice in close combat, representing an attempt to blind an engaged opponent with the shield's glimmering surface. No damage is dealt on a successful hit with this additional attack, but the Blinding trait is resolved. (The Armor Save improvement from the Shield trait is already included in the profile). Glimmering: Can Parry Power trait. In close combat, grants Dual Weapons bonus dice (0 DMG, but has Blinding trait)
Reflector: When this fighter is hit by an energy attack (from a las, plasma, melta, heat, flamer, radiation, shock, or power based weapon) that originated from within their vision arc, roll a D3 on the following table and apply the result:
D3
Result
1
The attack is resolved normally against this fighter.
2
The attack has no effect on this fighter, including Pinning if ranged.
3
As 2 above, and if this fighter's Reflected profile is not Out of Ammo this fighter may immediately make an attack using it.
Reflector: When hit by energy attack w/i vision arc, roll D3. 1: resolve normally, 2: unaffected, 3: unaffected & reflect attack.
Reflected: This weapon profile can only be used if triggered by the Reflector profile.
  • If this fighter is Active, make a free Shoot attack using this profile. All 'var' values of this attack are equal to those of the reflected attack.
  • If this fighter is Engaged, select an engaged opponent. That fighter must make an Initiative check or suffer a hit with Strength, AP, and Damage equal to those of the reflected attack.
If the attack being reflected has Traits, you may choose to apply one of them to this attack.
Reflected: if Active make Shoot attack w/ Range & Acc of reflected attack, if Engaged selected engaged opponent suffers hit on failed Initiative check. S, AP, Dmg equal reflected attack.
Integrated Systems
Energy Shielding
This fighter gains +1 Toughness to resist being wounded by an energy attack (from a las, plasma, melta, heat, flamer, radiation, shock, or power based weapon). This fighter is immune to the effects of the Blaze, Radiation, and Shock traits. Immune to Blaze, Radiation, Shock effects; +1 Toughness vs energy attacks.
Optics

This fighter can attack through smoke clouds, is unaffected by low-light conditions, and adds 1 to the result of any check to resist being blinded. Additionally, this fighter gains a +1 bonus to Detect. Unaffected by low-light & smoke clouds. +1 to resist Blinded, +1 to Detect.