Vexor

Prospect
210
XP: 6 (Fast)
Advances: 1
M
WS
BS
 S 
 T 
W
I
A
6"
3+
4+
3
4
1
5+
1
Ld
Cl
Wil
Int
6+
6+
6+
5+
Save
5+

Hobbled: 2, Bionic Legs: 2, WS: +1

Thane: This fighter is a Thane; any game effect referring to Squat Void Barons or Prospects is applicable to them. This fighter is immune to the reduction in movement caused by the Heavy-G trait. This fighter may be equipped from the Squat Void Barons Thane Equipment List, uses the Survivor Critical Injury table, and uses the Squat Characteristic Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the warband has an open Champion position this fighter may be promoted to become a Champion. If this option is taken this fighter loses this ability and Expendable and may choose a Primary or Secondary Skill from among those available to them; any Skills this fighter already has are retained and their characteristics remain unchanged.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Robust: When this fighter makes a Recovery Test for themselves it is resolved as if they are being assisted, and they may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Determined: If this fighter is in Recovery at the beginning of the Choose Crews step of the Pre-battle Sequence they may recover immediately and join the gang's Crew. Additionally, if this fighter's gang has Bottled Out this fighter does not have to make a Nerve test to Ready.
Armor: Mesh

Modifiers have been applied directly to profile.

Two-handed Weapon
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Biggie
E
-
-1
S+2
-1
2
-
Bionics: Bionic Leg

Modifiers have been applied directly to profile.

Bionic Kick (Double): You may select an enemy fighter Engaged with you to make an Initiative check; if this check is failed that fighter suffers a hit resolved as Strength 6 with Damage 2 and the Knockback trait. If you are Active and within 1'' of an object with at least 1 Wound you may hit the object with an attack resolved as Strength 6 with Damage 2.
Grenade: Krak
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KRA-KOW
Sx3
-
-1
6
-2
D3
4+