Spinjahf

Champion
400
XP: 17 (Fast)
Advances: 3
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
3
4
2
5+
2
Ld
Cl
Wil
Int
6+
5+
6+
4+
Save
4+

New Skills: 1, A: +1, Cl: +1, Int: +1

Squat Forgekin: This fighter is a Squat Forgekin; any game effect referring to Squat Void Barons or Champions is applicable to them. This fighter is immune to the reduction in movement caused by the Heavy-G trait. This fighter may be equipped from the Squat Void Barons Squat Forgekin Equipment List, uses the Survivor Critical Injury table, and uses the Squat Characteristic Maxima.
Archeotech Seeker: At the end of a battle this fighter participated in, they gain D3+1 additional XP if their gang ended the battle in control of one or more items of Archeotech gained during the battle.
Robust: When this fighter makes a Recovery Test for themselves it is resolved as if they are being assisted, and they may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Resilient: When this fighter suffers a Lasting Injury, a Grievous Injury result is treated as an Out Cold result, and a Permanent Injury result is treated as a Grievous Injury result.
Munitioneer: At the beginning of the Choose Crew step of the Pre-Battle Sequence, D3 Ammo Cache wargear items are added to the gang's Stash if this fighter is not Captured, Critically Injured, or in Recovery.
Armor: Carapace (Rotundus Pattern)

Modifiers have been applied directly to profile.

Coilgun Repeater (Rotundus Pattern)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Fusillade
12''
36''
-
-1
4
D3
1
5+
Targeter [Coilgun Repeater (Rotundus Pattern)]

Modifiers have been applied directly to profile.

Targeter: (Modifiers have been applied directly to profile.)
Cestus
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-
-
S
-
1
-
Cameleoline Cloak

When this fighter's level of cover is determined, it is considererd to be one level higher than it actually is., as summarized by the following chart:

Actual Cover
Effective Cover
None
Partial (-1)
Partial (-1)
Full (-2)
Full (-2)
Total (Cannot be targeted)
Wargear: Grapnel-Launcher

An Active fighter with a grapnel launcher can make the following action:

Grapnel (Double): Place this fighter at any point on the battlefield within 12'' and along a straight line from their starting position, such that their base does not overlap anything else, and observing the 1'' rule. This fighter must cross a gap or pitfall or move up or down at least 2'' on the battlefield as part of this movement; simply moving horizontally across open terrain is not allowed. This fighter cannot move through obstructing terrain or other fighters as part of this action.
Wargear: Grav-chute

If a fighter falls or jumps down to a lower level, they do not suffer any damage and do not become Pinned, they simply move down without any rolls being made; place the fighter at the nearest possible point on the battlefield near where they would have fallen such that their base does not overlap anything else, and observing the 1'' rule. If this is used in conjunction with a Charge and this fighter successfully engages one or more enemies, an extra Attack dice is gained in the ensuing close combat sequence; this extra Attack dice is resolved as a S+1 Unarmed attack.