Bro Mann

Juve
165
XP: 14
Advances: 2
M
WS
BS
 S 
 T 
W
I
A
5"
4+
5+
4
4
1
4+
1
Ld
Cl
Wil
Int
7+
6+
8+
8+
Save
6+

S: +1, Ld: +1, Cl: +1

Goliath Bully: This fighter is a Goliath Bully; any game effect referring to Goliaths or Juves is applicable to them. This fighter may be equipped from the Goliath Bully Equipment List, and uses the Goliath Characteristic Maxima.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Quick or Dead: At the end of every campaign battle in which this fighter participated, this fighter gains an additional 1 XP. During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability and Expendable.
Vat Enhancements
Phenomenal Physique

This fighter has an impressive, ripped physique. Their unarmed attacks have the Melee and Knockback traits. If this fighter has one or zero close combat weapons they gain the Dual Weapons bonus dice; the additional dice gained is an unarmed attack. When this fighter is the target of an attack with the Knockback or Drag traits they are only knocked back or dragged on a natural 6, and when this fighter takes the Exert action they may add +1 to their Strength check.

Powerful Arms

This fighter may use Unwieldy Weapons as if they were not Unwieldy. Additionally, this fighter's unarmed attacks are resolved at +1 Strength.

Powerful Fists

This fighter's unarmed attacks are resolved at +1 Strength. If this fighter has one or zero close combat weapons they gain the Dual Weapons bonus dice; the additional dice gained is an unarmed attack.

Powerful Legs

Whenever this fighter Charges or takes a Double Move, the fighter may move an additional 2''.

Superior Eyes

This fighter is unaffected by low-light conditions. When this fighter takes the Aim action they may extend the Short Range of the Ranged weapon they are aiming with by 2D3'' (up to but not higher than the maximum range of the weapon). Additionally, the fighter adds 1 to the result of any check to resist being blinded. Unaffected by low-light, Aim adds +2D3'' Long Range, +1 vs blinding.

Superior Physiology

When this fighter suffers a Lasting Injury, a Grievous Injury result is treated as an Out Cold result, and a Permanent Injury result is treated as a Grievous Injury result. Additionally, if this fighter is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 1 for the purposes of rolls to determine whether they are affected.

Thick Hide

This fighters armor save roll is improved by 1. If this fighter is not wearing any armor they have an armor save of 6+. This cannot be combined with an Armored Undersuit or similar item.

Thick Skull

If this fighter would be taken Out of Action in close combat with an Out Cold result, they are not taken Out of Action and remain in play. Additionally, this fighter cannot be the target of the Headbutt (Simple) Action.

Fighting Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stab
E
-
+1
S
-
1
-