Scenario Specific Set Up
If the selected scenario has explicit battlefield setup instructions including top-down diagrams (such as the case with many Zone Mortalis scenarios), battlefield set up is done by following the scenario's directions.
Player Agreement Set Up
In the absence of other direction players can simply arrange the battlefield as they see fit, placing and arranging terrain collaboratively, or allowing a fair-minded player to simply do it themselves...perhaps ahead of time before the other player(s) arrive. If all participating players agree to the resulting set up, no further elaboration is necessary.
Standard Method Set Up
If the players cannot agree on how the battlefield should be set up, the following method is used.
Zone Mortalis
If the scenario has a defender, the defender goes first. Otherwise roll off to determine who goes first. Then in alternating turns each player selects a terrain piece and places it on the playing surface.
First, board tiles are placed. Each tile after the first must be placed so that at least half the length of one of its edges is touching an existing tile. A tile cannot be placed if it would make the entire board more than four tiles wide in any direction. At any time, as long as at least three tiles have been placed, a player can declare that they have finished placing tiles. Their opponent then has the opportunity to place one more tile.
If a special tile is selected that require doors or obstacles or other board elements to be placed (such as the Secure Vault), the player who placed that tile also places the other required board elements.
Next doors are placed. The player who places a door can also choose to place a door terminal on either side or both sides if they wish (turning the door into a locked door). At any time, as long as at least three doors have been placed, a player can declare that they have finished placing doors. Their opponent then has the opportunity to place one more door or one door terminal if they want to.
Next barricades and scatter terrain are placed. At any time, as long as at least three barricades or bits of scatter terrain have been placed, a player can declare that they have finished placing board elements of this kind. Their opponent then has the opportunity to place one more board element of this kind if they want to.
Then, if there is an attacker, they can place up to two ductways; otherwise, each player (starting with the one who did not place the last barricade) sets up one ductway then stops. The battlefield set up is complete.
Sector Mechanicus
The players should agree on the size of the play area; the standard assumption is 48" x 48" but
smaller or larger sizes can be used if both players agree to it. Then roll 2D6; the result is the
minimum number of board elements that must be placed on the battlefield.
If the scenario has a defender, the defender goes first. Otherwise roll off to determine who
goes first. Then in alternating turns each player selects a single large terrain piece or a handful of smaller
board elements such as scatter terrain and barricades or ladders and railings and places their selection on the playing surface,
observing common sense and safety. It is permissible to nudge already placed terrain a bit to line up bridges, pipes,
and the like or for aesthetic reasons with the opponent's permission.
Terrain should be relatively stable and resistant to falling over if
the table is bumped; anything too likely to fall over during the course of play can be vetoed by the other player.
Once the minimum number of board elements has been placed the players can continue to place terrain but either can declare
that they are done at which point the other player may place one more board element and then stop.
The battlefield set up is complete.
Blocked Areas
In some cases, particularly when fighting a battle in Zone Mortalis,
part of the battlefield might be blocked off and unreachable from the rest
of the battlefield. These unreachable areas of the battlefield should be
considered to be off limits and to effectively not exist for purposes of
deployment or terrain placement; they are basically decorative.