Campaigns

Guidelines for several types of custom campaigns are provided, including Pre-Battle, Battle, Post Battle Sequences and full scenario writes ups.

  • Gang War: Open ended campaigns in which gangs of all types fight for supremacy in the form of Reputation, credits, and turf; classic Necromunda.
    • Hired Guns: Gang Wars allow a broad range of Hired Guns; Mercs who gain XP and Advancements, Bounty Hunters who actually hunt targets with bounties on their heads, and quite a lot of Hangers-on.
    • Experience: Gang Wars offers an alternate XP and Advancement scheme allowing Leaders, Champions, Prospects, Specialists, and Mercs to choose which Advancements they want including buffing key characteristics or selecting a Skill from any Skill Category but at the cost of being put on slower Advancement Tracks. Fighters that stick to the basics and Skills within their Primary and Secondary Skill Categories will progress much faster than those that max out their Toughness and cherrypick out of band Skills.
    • Scenarios: Gang Wars has a rich set of custom scenarios, Underdog options, reworked Hidden and Sentries rules, and so on.
    • Pre-Battle Sequence: Gang Wars has a detailed Pre-Battle Sequence for selecting a scenario, setting up the battlefield, determining comparative gang ratings, selecting Crews, selecting Tactics Cards, and so on.
    • Battle Sequence: Gang Wars has a detailed Battle Sequence describing the Priority phase, Action phase (including a reworked set of Actions per fighter status), and End phase.
    • Post-Battle Sequence: Gang Wars has a detailed Post-Battle Sequence including a reworked and expanded set of Post-Battle Actions.
  • Bracket Busters: A bracket based series of Tournament style battles, with Round Robin qualifiers followed by single elimination quarterfinals, semifinals, and a grand final. Has some simplified subsystems such as Experience and Advancement, and offers exclusive Tactics Card rewards. Features a combination of Capture the Flag and Take & Hold objectives for each gang to pursue during battles, forcing players to balance attack and defense.
    • Hired Guns: Bracket Busters only permit Hangers-on, but in addition to a set of old favorites such as Ratskin Guides and Ammojacks it also provides a broad range of new Outcast Hangers-on that each have three variants, which allows players a lot of variety in tactical and modeling choices for their gangs. Additionally Hangers-on exclusive to specific types of gangs such as the Goliath Riveter or the Escher Fumigator provide more utility in a Bracket Busters campaign than in some other campaign formats due to the ease with which they can be included in a gang's Crew.
    • Tourney Scenario: Bracket Busters uses a single very detailed scenario for repeated use across a campaign, with a focus on tournament style play. Objective and Victory Point based, the Tourney Scenario is designed to allow gangs of all specializations an opportunity to use their favored tactics. Whether a gang type prefers ranged, melee, stealth, offensive, defensive, Zone Mortalis, or Sector Mechanics play there is something for them to excel at in the Tourney Scenario.
    • Battle Sequence: Bracket Busters has a detailed Battle Sequence describing the Priority phase, Action phase (including a reworked set of Actions per fighter status), and End phase.
  • Free-for-all: A more casual campaign format with a focus on regular gang members. No Hired Guns or Territory, simplified and streamlined mechanics, and a small set of scenarios that favor gonzo gang violence. Gangs start with 2000 credits, but gain fewer credits per battle, which front loads a campaign with action.
    • Skills List: Free-for-alls uses a somewhat modified Skills List.
    • Experience: Free-for-alls offer a simplified XP and Advancement scheme.
    • Pre-Battle Sequence: Free-for-alls have a streamlined Pre-Battle Sequence that aims to get players engaged into Battle quickly.
    • Battle Sequence: Free-for-alls have a detailed Battle Sequence describing the Priority phase, Action phase (including a reworked set of Actions per fighter status), and End phase.
    • Post-Battle Sequence: Free-for-alls have a streamlined Post-Battle Sequence including a fun set of Post-Battle Actions and a simplified Trading Post.