Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Cost |
Mercenary Captain |
1 |
4" |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
- |
105 |
Leader: Any model within 6" of the Captain may use
his leadership instead of their own.; Crossbow; Dagger; Sword; Helmet; Experience (x20) |
Swordsmen |
4 |
4" |
4 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
320 |
Expert Swordsmen: Swordsmen armed with normal Swords may
re-roll any failed hits when charging.; Dagger; Sword; Light Armour; Helmet; Shield |
Swordsmen |
1 |
4" |
4 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
115 |
Expert Swordsmen: Swordsmen armed with normal Swords may
re-roll any failed hits when charging.; Sword; 2nd Sword; Heavy Armour; Helmet |
Pit Fighter |
1 |
4" |
4 |
3 |
4 |
4 |
1 |
4 |
2/3 |
7 |
- |
30 |
15 GC upkeep cost.; Morning Star; Spiked Gauntlet; Helmet
|
Dwarf Trollslayer |
1 |
3" |
4 |
3 |
3/5 |
4 |
1 |
2 |
1 |
9 |
HtK |
25 |
The Trollslayer costs 10GC to upkeep normally, or 20GC if
there's an Elf in the warband and raises the warbands rating by 12 points. Death wish:
Trollslayers are immune to All Alone tests and all other Psychology. Hard To Kill:
Trollslayers are only taken 'Out of Action' on a roll of 6, rather than 5-6. Hard Head:
Trollslayers are unaffected by the special rules for Maces, Clubs, etc.; Double-Handed Axe
|
Option Footnotes: |
|
|
Crossbow |
1 Attack, 30" R, S4. Move or fire. |
|
Dagger |
+1 armour save, or save of 6+ if the model
has none. |
|
Double-Handed Weapon |
+2 Strength. Always strike last in combat. |
|
Heavy Armour |
5+ Armour Save. -1 movement if used with a
Shield. |
|
Helmet |
If the model is 'Stunned', roll a dice - on
a 4+ it is 'Knocked Down' instead. |
|
Light Armour |
6+ Armour Save. |
|
Morning Star |
+1S in first round of combat. Cannot be used
with another weapon or buckler. |
|
Shield |
+1 Armour Save. -1 movement if used with
Heavy Armour. |
|
Spiked Gauntlet |
Parry: When your opponent rolls to hit, roll
a D6. If you beat his highest 'to hit' score, one attack against you is negated. Can be
used with a Morning Star. |
|
Sword |
Parry: When your opponent rolls to hit, roll
a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
|
Notes:
Marienburger warbands receive a +1 bonus when attempting to find rare items.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63,
69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 84
|