600 Pt. Marienburgers Army Starting Mareinburgers Warband
AB Roster File
Unit Name ## M WS BS S T W I A Ld Save Cost
Mercenary Captain 1 4" 4 4 3 3 1 4 1/2 8 - 105
Leader: Any model within 6" of the Captain may use his leadership instead of their own.; Crossbow; Dagger; Sword; Helmet; Experience (x20)
Swordsmen 4 4" 4 3 3 3 1 3 1/2 7 5+ 320
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Dagger; Sword; Light Armour; Helmet; Shield
Swordsmen 1 4" 4 3 3 3 1 3 1/2 7 5+ 115
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Sword; 2nd Sword; Heavy Armour; Helmet
Pit Fighter 1 4" 4 3 4 4 1 4 2/3 7 - 30
15 GC upkeep cost.; Morning Star; Spiked Gauntlet; Helmet
Dwarf Trollslayer 1 3" 4 3 3/5 4 1 2 1 9 HtK 25
The Trollslayer costs 10GC to upkeep normally, or 20GC if there's an Elf in the warband and raises the warbands rating by 12 points. Death wish: Trollslayers are immune to All Alone tests and all other Psychology. Hard To Kill: Trollslayers are only taken 'Out of Action' on a roll of 6, rather than 5-6. Hard Head: Trollslayers are unaffected by the special rules for Maces, Clubs, etc.; Double-Handed Axe
Option Footnotes:
 
  Crossbow 1 Attack, 30" R, S4. Move or fire.  
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Double-Handed Weapon +2 Strength. Always strike last in combat.  
  Heavy Armour 5+ Armour Save. -1 movement if used with a Shield.  
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.  
  Light Armour 6+ Armour Save.  
  Morning Star +1S in first round of combat. Cannot be used with another weapon or buckler.  
  Shield +1 Armour Save. -1 movement if used with Heavy Armour.  
  Spiked Gauntlet Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. Can be used with a Morning Star.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
Total Army Cost: 595 Pts.
Notes:
Marienburger warbands receive a +1 bonus when attempting to find rare items.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 84

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Heroes (1 - 6) 1 105 n/a 17%
Henchmen 2 435 n/a 72%
HiredSwd 2 55 n/a 9%
Dramatis 0 0 n/a 0%
Things Summary 0 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.