Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Cost |
Urblatz the Horrid (Champ) |
1 |
5" |
6 |
3 |
5 |
5/6 |
3 |
4 |
1/2 |
9 |
4+ |
468 |
Leader: Any model within 6" of the Magister may use his leadership instead of their own. ; Mark of Khorne; The warrior is dedicated to the service of Khorne.; Axe; Mace; Chaos Armour; Helmet; Experience (x57); Leadership (x1); Strength (x1); Weapon Skill (x2); Wounds (x1)
|
Huge Size |
+1 S, +1 T, +1 W. Large |
[90] |
Cloven Hooves |
+1 Movement. |
[80] |
Daemonic Visage |
Causes Fear. Additional Bite Attack (-1 to hit, +1 Strength). |
[170] |
Horn(s) |
Gore Attack: single attack used when charging INSTEAD of normal attacks, resolved as +1 to hit. The Strength is equal to 2 + half the distance traveled to close with the enemy. Example: If the warrior charges 7 or 8 inches to close with the enemy then his attack is Strength 6. |
[50] |
#Chaos Armor |
4+ Modifiable Armour Save (Shown on Profile) |
[0] |
Resilient |
Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. |
[0] |
Blood for the Blood God |
The warrior gains an additional attack for the remainder of the game each time he takes an opponent Out of Action. This can take him above his profile statistic for the remainder of the game only. |
[0] |
Buugh (MLord) |
1 |
4" |
4 |
3 |
5 |
5 |
3 |
4 |
1/2 |
8 |
6+ |
195 |
Mark of Khorne; The warrior is dedicated to the service of Khorne.; Dagger; Sword; 2nd Sword; Light Armour; Experience (x22); Leadership (x1); Strength (x1); Weapon Skill (x1); Wounds (x1)
|
Huge Size |
+1 S, +1 T, +1 W. Large |
[90] |
Hand Injury |
-1 Weapon Skill. |
[0] |
Pollox (MLord) |
1 |
4" |
6 |
3 |
4 |
5 |
3 |
4 |
3 |
8 |
3+ |
170 |
Mark of Khorne; The warrior is dedicated to the service of Khorne.; Sword; Chaos Armour; Helmet; Shield; Experience (x37); Attacks (x2); Leadership (x1); Weapon Skill (x2); Wounds (x1)
|
Huge Size |
+1 S, +1 T, +1 W. Large |
[90] |
#Chaos Armor |
4+ Modifiable Armour Save (Shown on Profile) |
[0] |
Gragar (Ogre) |
1 |
6" |
3 |
2 |
4/5 |
5/6 |
3 |
3 |
4/5 |
8 |
5+ |
280 |
Large: May be shot at even if not closest at +1 to hit. Causes Fear.; Sword; 2nd Sword; Heavy Armour; Helmet; Experience (x17); Promotion!; Attacks (x2); Leadership (x1)
|
Resilient |
Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. |
[0] |
Mighty Blow |
+1S in close combat, excluding pistols (included on profile). |
[0] |
Fencing Master |
The Parry rule is changed for this warrior, as follows: If he equals or beats an opponents attack roll, it is parried. If he has two Parrying weapons, he may make two Parries or reroll a single failed parry. |
[0] |
Chaos Hound |
2 |
6" |
4 |
- |
4 |
4 |
1 |
4 |
2 |
6 |
- |
90 |
Chaos hounds are animals, and gain no experience. Cause Fear.
|
Option Footnotes: |
|
|
Axe |
-1 armour save. |
|
Dagger |
+1 armour save, or save of 6+ if the model has none. |
|
Heavy Armour |
5+ Armour Save. -1 movement if used with a Shield. |
|
Helmet |
If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead. |
|
Light Armour |
6+ Armour Save. |
|
Mace |
Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. |
|
Shield |
+1 Armour Save. -1 movement if used with Heavy Armour. |
|
Sword |
Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
|
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 223
|