1014 Pt. Sisters of Sigmar Army | Steffis Velmi Bomby Zeny |
Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Cost |
Maminka (Matrc) | 1 | 4/3" | 6 | 4 | 3/6 | 4 | 3 | 6 | 3 | 9 | 4+ | 193 |
Leader: Any model within 6" of the Matriarch may use her leadership instead of their own. The Matriarch can wear armour and use her Prayers of Sigmar.; Sigmarite 2 Handed Hammer; Heavy Armour; Shield; Experience (x95); Attacks (x2); Initiative (x2); Leadership (x1); Toughness (x1); Weapon Skill (x2); Wounds (x2) | ||||||||||||
2. Hearts of Steel | Any allied warriors within 8" become immune to Fear and All Alone tests. The warband gets +1 to Rout tests. Difficulty: 8. | [0] | ||||||||||
Strongman | The warrior can use a Double-Handed Weapon without striking last. | [0] | ||||||||||
Holy Relic | The model auto-passes the first Ld test he takes. If taken by the leader, and he has not already taken a Ld test, he auto-passes the first Rout test he takes. | [28] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
5. Healing Hand | One model within 2" of the warrior, or the warrior themself, may be healed - they go back up to full wounds. All friendly models within 2" stand up immediately. Difficulty: 5. | [0] | ||||||||||
3. Soulfire | All enemy models within 4" take an S3 hit, no armour save. Undead and Possessed take S5 hits instead. Difficulty: 9. | [0] | ||||||||||
Kebule (SisSp) | 1 | 4" | 6 | 3 | 4/6 | 4/5 | 3 | 6 | 3/4 | 9 | - | 75 |
Sigmarite Warhammer; 2nd Sigmarite Warhammer; Experience (x71); Attacks (x2); Initiative (x3); Leadership (x2); Strength (x1); Toughness (x1); Weapon Skill (x2); Wounds (x2) | ||||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Hardened | The warrior is immune to Fear. | [0] | ||||||||||
Resilient | Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. | [0] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
Bambule (SisSp) | 1 | 4" | 6/7 | 2 | 4/6 | 3/4 | 1 | 4 | 3/5 | 7 | - | 75 |
Sigmarite Warhammer; 2nd Sigmarite Warhammer; Experience (x42); Attacks (x2); Initiative (x1); Strength (x1); Weapon Skill (x2) | ||||||||||||
Madness (Frenzy) | The warrior suffers from Frenzy. | [0] | ||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Resilient | Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. | [0] | ||||||||||
Sign of Sigmar | Possessed or Undead opponents lose 1A, down to a minimum of 1. | [0] | ||||||||||
Blind in One Eye | -1 Ballistic Skill. | [0] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
Pit Fighter | The warrior has +1WS and +1A when fighting in a building or ruin. | [0] | ||||||||||
Katka (SigSs) | 1 | 4" | 6 | 3 | 4/8 | 4/5 | 2 | 4 | 3 | 8 | - | 65 |
Sigmarite 2 Handed Hammer; Experience (x55); Promotion!; Attacks (x2); Initiative (x1); Leadership (x1); Strength (x1); Toughness (x1); Weapon Skill (x3); Wounds (x1) | ||||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Resilient | Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. | [0] | ||||||||||
Strongman | The warrior can use a Double-Handed Weapon without striking last. | [0] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
Ceska (SigSs) | 1 | 4" | 5 | 3 | 4/6 | 3 | 1 | 3 | 1/2 | 8 | - | 50 |
Dagger; Sigmarite Warhammer; Experience (x19); Promotion!; Leadership (x1); Strength (x1); Weapon Skill (x2) | ||||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
Klara (SigSs) | 1 | 4" | 3 | 3 | 4/6 | 3 | 1 | 3 | 1/2 | 7 | - | 55 |
Dagger; Sigmarite Warhammer; Buckler; Experience (x15); Promotion!; Strength (x1) | ||||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Lucky Charm | The model may ignore the first hit he takes in every battle. | [10] | ||||||||||
Dominique (SigSs) | 1 | 4" | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 | - | 50 |
Dagger; Flail; Helmet; Experience (x14); Attacks (x1); Initiative (x1); Strength (x1); Weapon Skill (x1) | ||||||||||||
Kladiva (SigSs) | 2 | 4" | 4 | 3 | 4/5 | 3 | 1 | 3 | 1/2 | 8 | - | 80 |
Dagger; Sigmarite Warhammer; Experience (x14); Leadership (x1); Strength (x1); Weapon Skill (x1) | ||||||||||||
Sigmarite Sisters | 2 | 4" | 4 | 3 | 4/5 | 3 | 1 | 4 | 2/3 | 7 | - | 80 |
Dagger; Sigmarite Warhammer; Experience (x14); Attacks (x1); Initiative (x1); Strength (x1); Weapon Skill (x1) | ||||||||||||
Sigmarite Sisters | 1 | 4" | 4 | 3 | 4/5 | 3 | 1 | 4 | 2/3 | 7 | - | 45 |
Dagger; Sigmarite Warhammer; Buckler; Experience (x14); Attacks (x1); Initiative (x1); Strength (x1); Weapon Skill (x1) | ||||||||||||
Zapasnice (SigSs) | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | - | 40 |
Dagger; Flail | ||||||||||||
Cert (OgreB) | 1 | 6" | 4 | 2 | 4 | 6 | 3 | 3 | 4/5 | 7 | 6+ | 80 |
Causes Fear. Large target - you can always shoot an Ogre, even if it's not the closest target, and you get +1 to hit it. The Ogre costs 30GC upkeep.; Club; Sword; Light Armour; Attacks (x2); Toughness (x1); Weapon Skill (x1) | ||||||||||||
Rvac (PFigh) | 1 | 4" | 4 | 3 | 4/5 | 4/5 | 1 | 4 | 3/4 | 7 | - | 30 |
15 GC upkeep cost.; Morning Star; Spiked Gauntlet; Helmet; Experience (x14); Attacks (x1) | ||||||||||||
Mighty Blow | +1S in close combat, excluding pistols (included on profile). | [0] | ||||||||||
Resilient | Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. | [0] | ||||||||||
Untiring | May use Morning Stars and Flails with full Strength bonuses for entire battle. | [0] | ||||||||||
Pipa, Chickenhawk of Moot | 1 | 4" | 2 | 6 | 2 | 2 | 1 | 5 | 1 | 8 | - | 40 |
Pipa, the famed Chickenhawk of Moot, is a veteran of the Damned city. His cheerful face bellies his lethal accuracy with a bow and many foolish large folk have disregarded him to their later regret or demise. He increases the warbands total by 30 points and costs 20 gc to upkeep.; Halfling Short Bow; Dagger; Helmet | ||||||||||||
Trick Shooter | The warrior never gets a -1 to hit penalty for cover. | [0] | ||||||||||
Quick Shot | The model may fire twice if it doesn't move. | [0] | ||||||||||
Scale Sheer Surfaces | The warrior can climb up to twice his normal M with no I tests made. | [0] | ||||||||||
Find Weakness | Always wound (Critically) on a natural '6' to wound with ranged weapons, regardless of relative Strength or Toughness. | [0] | ||||||||||
Option Footnotes: |
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Buckler | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you have a Sword and Buckler, you only get one parry, but you can re-roll it. | |||||||||||
Club | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | |||||||||||
Dagger | +1 armour save, or save of 6+ if the model has none. | |||||||||||
Flail | +2S in first round of combat. Cannot be used with another weapon, buckler or shield. | |||||||||||
Halfling Short Bow | 1 Attack, 24" R, S3. | |||||||||||
Heavy Armour | 5+ Armour Save. -1 movement if used with a Shield. | |||||||||||
Helmet | If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead. | |||||||||||
Light Armour | 6+ Armour Save. | |||||||||||
Morning Star | +1S in first round of combat. Cannot be used with another weapon or buckler. | |||||||||||
Shield | +1 Armour Save. -1 movement if used with Heavy Armour. | |||||||||||
Sigmarite Warhammer | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. +1 bonus to wound Possessed and Undead models. +1 Strength. | |||||||||||
Spiked Gauntlet | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. Can be used with a Morning Star. | |||||||||||
Sword | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
Total Army Cost: 958 Pts. |
Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Warband Rating: 537 Libuse hates all Beastmen The girls have seen a lot of success lately. They have beaten down on the Undead unmercifully, punished the unholy minions of an Aspiring Champion, and soundly drubbed heretic Cultists of Khaine. Will their winning streak see no end? Perhaps. Rumor in the streets is that their old enemy Octavian von Rochestein tires of their meddling in the affairs of his minions and may soon take action directly. Other whispers are that the Smrtici Ruka, angered by their failure to slay even one of the sanctimonius servants of Sigmar, are plotting some nefarious conspiracy against them... Time will tell. |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Points | Unused | Percent |
Heroes (1 - 6) | 6 | 513 | n/a | 50% |
Henchmen | 5 | 295 | n/a | 29% |
HiredSwd | 2 | 110 | n/a | 10% |
Dramatis | 1 | 40 | n/a | 3% |
Things Summary | 32 | 88 | n/a | 8% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |